"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Tuesday, June 11, 2024

DMGR4: Monster Mythology (1992)

From the web:

Monster Mythology is a companion volume to AD&D 2nd Edition Legends & Lore. Non-human pantheons were not included in Legends and Lore, and this book makes good this deficit. Monster Mythology is of greatest use to readers who possess Legends and Lore, but it is also usable by those who do not. A summary of important general rules and notes from Legends and Lore is given and expanded upon here.

Monster Mythology has a similar style of presentation to AD&D 2nd Edition Legends and Lore. The revised Legends and Lore was a complete rewrite of the original, with an emphasis placed upon role-playing and using the gods (and their avatars and servants) in a fantasy campaign. Likewise each section of Monster Mythology describes the cultures, societies and myths of the races who worship the pantheons in question.

Maglubiyet... Blibdoolpoolp... Diinkarazan... Panzuriel... Such names are whispered in the dark on the far side of midnight, or muttered fearfully around jugs of wine when old, scarred adventurers tell their tales. They are the unseen, unknown things worshiped by monsters and monstrosities. Learn all about the avatars and shamans of giants, goblins, the underdark, even illithids and beholders, in this expansion of the popular Legends & Lore.


No comments:

Popular Posts