This booklet contains 48 village maps and nine pages of tables for
generating village names, building sizes and types, government works,
village shops and inns, population levels and technologies. Ideal for
various "out-of-dungeon" activities by parties of adventurers, the
villages are mapped on numbered hex grids in light gray so that Judges
may easily make additions and changes. The various settlements herein
may be used to detail or expand upon the Judges Guild wilderness or any
other campaign system as desired. A Judges Guild Campaign Hexagon
Sub-System especially designed to help beginning players and Judges.
"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Thursday, June 27, 2024
Village Book 1 (1978)
From the web:
Subscribe to:
Post Comments (Atom)
Popular Posts
-
From the back of the book: Looking for the best Sword & Sorcery product of the 1990's? This may be it. QA features: 8 Fig...
-
From the web: "The fifth book in the "Wilderness Series", danger awaits on All Hallow's Eve, Witches of the worl...
-
As a long time player of Champions when this first came out I rushed to the store to buy it. Champions is cool in that it lets you replicate...
-
From the web: "What Waits in the Ruined Dwarf Stronghold? Two hundred years ago, the great dwarf smith Durgeddin the Black built Khu...
-
There is not much more that I could add to what has already been said about the #7 ranked module of all time. I am actually more of a fa...

No comments:
Post a Comment