This booklet contains 48 village maps and nine pages of tables for
generating village names, building sizes and types, government works,
village shops and inns, population levels and technologies. Ideal for
various "out-of-dungeon" activities by parties of adventurers, the
villages are mapped on numbered hex grids in light gray so that Judges
may easily make additions and changes. The various settlements herein
may be used to detail or expand upon the Judges Guild wilderness or any
other campaign system as desired. A Judges Guild Campaign Hexagon
Sub-System especially designed to help beginning players and Judges.
"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Thursday, June 27, 2024
Village Book 1 (1978)
From the web:
Subscribe to:
Post Comments (Atom)
Popular Posts
-
From the back of the book: Blue Fox, scramble ... Red Dragon at 5 o'clock! The Realms of the Sky belongs to Serraine, the incredible...
-
As I may have mentioned previously my long term character has been a thief but if I had to pick a character I have always had the most inte...
-
The Thunder Rift series is a line of modules that were designed to allow novice DMs and players to cut their teeth as it were. The line ha...
-
In a few months the subject of this post will not be one that will be caught by search engines as much as it is right now. I apologize f...
-
From the back of the book: Looking for the best Sword & Sorcery product of the 1990's? This may be it. QA features: 8 Fig...

No comments:
Post a Comment