Wizards consists of six adventure scenarios intended for mid-level player characters, each one focusing on a powerful wizard from myth or fiction: Gilgamesh, Merlin, Circe, Morgan LeFay (by Lynn Abbey), Shadowjack (by Roger Zelazny), S. Carolinus (by Gordon R. Dickson), Aahz and Skeeve (by Robert Lynn Asprin), and Lythande (by Marion Zimmer Bradley). The book features introductions written by Abbey, Zelazny, Dickson, Asprin, and Bradley.
"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Sunday, December 1, 2024
Wizards (1983)
From the web:
Subscribe to:
Post Comments (Atom)
Popular Posts
-
I had mentioned before that I tend to prefer my Cthulhu set in the period that the game was originally written for. Modern era Cthulh...
-
As a long time player of Champions when this first came out I rushed to the store to buy it. Champions is cool in that it lets you replicate...
-
From the web: "What Waits in the Ruined Dwarf Stronghold? Two hundred years ago, the great dwarf smith Durgeddin the Black built Khu...
-
From the web: "Battle axes and beards. Good companions when traveling underground. Handy with tools. If that was your view of dwarves,...
-
There's A Crisis at Crusader Citadel is a module written for the Villains & Vigilantes game system. It was actually the first module...

No comments:
Post a Comment