"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Wednesday, March 5, 2025

RuneQuest Deluxe Edition (1984)

From the back cover:

"A Classic Roleplaying System
RuneQuest Deluxe Third Edition is a sophisticated, flexible fantasy roleplaying system of unparalleled realism and detail.

A Marvelous Campaign World
Glorantha is the most elegant, original, and imaginative fantasy roleplaying campaign setting ever designed. Glorantha's detailed cultures, histories, and myths are shaped by gods, heroes, and magic, yet plausible and logically self-consistent.

A Complete Roleplaying Game
RuneQuest Deluxe contains the necessary game systems (combat, skills, and magic), comprehensive descriptions of major creatures and races, extensive gamemaster design and staging notes, a scenario, and an introduction to the world of Glorantha."

Included in this box: Players Book (character generation, game system, combat, skills), Magic Book (spirit magic, ritual magic, divine magic, sorcery), Creatures Book (over 90 different ones), Gamemasters Book (civilization, gamemaster instructions, treasure, ships, two scenarios, encounter charts), Introduction to Glorantha (dragonewts and chaos creatures, common knowledge, cult of Ernalda), Pullouts, Adventure & Character Sheets, Fantasy Europe (full-color map), Dice (2D20, 1D8, 3D6).

 

Tuesday, March 4, 2025

The Rod of Seven Parts (1996)

From the back of the box:

A struggle more savage than Good vs. Evil

Imagine a time before the words Good and Evil had meaning, a day when the world was young. Discover an ancient conflict that predates the stars. It was in these days that Law and Chaos forged worlds out of nothingness; their war began while the cosmos was yet unfinished.

The Rod of Seven Parts defines epic role-playing. The reappearance of the Rod has awakened the powers of Chaos, and their queen seeks to turn the whole world into a battleground. Bold heroes must undertake the enormous task of seeking out and assembling the pieces of the Rod, but even it's power cannot stand alone. Ages ago, primal forces of Law stood fast against Chaos; now their champions must once more confront the Queen of Chaos and her foul spider-fiends, lest the flame of civilization be extinguished.

Follow the quest for the capricious Rod as it leads characters on a journey of high fantasy. The Rod of Seven Parts is designed for four to six heroes and heroines of levels 10 to 12.

This boxed set includes:
  • Initiation to Power, a 96 page book of grand adventure playable in any AD&D world, including original campaigns;
  • The War against Chaos, a 64 page book of world crossing adventures pitting PCs toe to toe against the minions of Chaos;
  • Might and Menace, a 32 page book detailing the mysterious powers of the Rod of Seven Parts: how it affects both it's enemies and it's friends;
  • Monsters, a 16 page book of new villains, new monsters, and even a new race!
  • 6 two-sided reference cards;
  • 6 full-color poster maps portraying the key locations heroes can visit.

 

Monday, March 3, 2025

Birthright Campaign Setting (1995)

From the back cover:

Experience the thrill of playing rulers of legend who command mighty armies and wield the power of kingdoms! The BIRTHRIGHT(TM) campaign setting for the AD&D(R) game makes this possible as never before. Role-play warriors, wizards, priests, and thieves descended from royal bloodlines, command imperial powers, and control the destinies of far-reaching lands. But be prepared to battle enemies who are equally as powerful, as well as millennia-old monstrous abominations that will stop at nothing to steal your kingly power.

Inside this box, you'll find:
- The Atlas of Cerilia: 32 pages detailing the history and features of the continent.
- The BIRTHRIGHT(TM) Rulebook: 96 pages of information on royal-blooded characters, governing kingdoms, and the Cerilian pantheon.
- The Ruins of Empire book: 96 pages describing kingdoms waiting to be conquered.
- Two poster maps illustrating the lands of Cerilia.
- A Battle Mat and 112 War Cards for resolving all types of military clashes, plus a custom-designed War Chest for storing the cards.
- A four-panel DM(TM) Screen specifically for BIRTHRIGHT campaigns.
- Twelve card sheets packed with handy reference material and descriptions of major enemies.

From the web:

 A king stands in the high turret of his castle, squinting at the distant hills. He can just make out the figures of his troops engaging the enemy in battle. As a damp breeze whips at his cloak, he contemplates the war. He has culled the best generals, captains, and troops from his land. His court wizard wields powers that unnerve even the most seasoned warriors. Can the forces he commands hold the enemy at bay? Or will the king awake at dawn to the pounding of battering rams and showers of deadly arrows? From the tower, the battle is impossible to judge. The ruler twists the royal signet ring on his finger nervously. Then, a ragged messenger races up the stair behind him, clutching a stained parchment. "Word from the general, your majesty," he pants. The king takes the message in trembling fingers and slowly reads.... Experience the thrill of playing rulers of legend who command mighty armies and wield the power of kingdoms! The BIRTHRIGHT campaign setting for the AD&D game makes this possible as never before. Role-play warriors, wizards, priests, and thieves descended from royal bloodlines, command imperial powers, and control the destinies of far-reaching lands. But be prepared to battle enemies who are equally powerful, as well as millennia-old monstrous abominations that will stop at nothing to steal your kingly power. Are you up to the challenge of deciding the fate of a continent? The crown and scepter can be yours!

 

Sunday, March 2, 2025

Dragonstar Rising (1987)

From the back of the box:

Dragonstar Rising presents the fascinating story of the early years of the Seven Worlds. The background and history of all the combatants are covered in detail, as are the innovative technologies used and the devastating abilities of Living Steel Power Armor. Complete with maps and counters,

Dragonstar Rising features fast, highly realistic rules that capture the energy of high-tech combat without sacrificing fun or ease of play. Compatible with Living Steel, Dragonstar Rising is the ideal game for everyone who wants to share in the saga of the Seven Worlds.

 

Saturday, March 1, 2025

4th Dimension (1977)

From the web:

4th Dimension is a very spacey-looking game with a small circular board divided into sectors each track of which has twice as many spaces as the one closer to the center. Each player get 6 warriors, 3 rangers, 2 guardians, and one time lord. Guardians can capture warriors and rangers; rangers can capture warriors; the time lord can capture rangers and guardians; but the lowly warriors are the only ones who can capture the time lord and win the game. Captures are made by moving next to rather than on top of enemy pieces. Each piece can move only one space at a time but they can also "warp" by leaving the board and leaving a 4-D marker behind. The piece can then stay in the warp zone for up to three turns or warp back onto the board up to two spaces away from the 4-D marker. This game has an inconveniently small gameboard and plastic pieces that look like little futuristic chairs.

The game was first published in Games & Puzzles magazine. The designers produced it as a standalone game later the same year, and it was later licensed by TSR.


 

Friday, February 28, 2025

To Hell and Back (1993)

From cover:

No new worlds to conquer?
Look no further.
To Hell and Back contains an atlas of the fantastic realms of classic literature for your characters to explore.
Choose from five different worlds:

* Atlantis, the legendary lost continent, where power hungry lords plot the conquest of the surface world.
* The mist-shrouded isle of Avalon, where the priestesses of the mother-goddess hold secrets mortal man was not meant to know.
* Faerie, home of the mischievous sylvan races and their ancient enemies, the goblin tribes.
* The eight pits of Dante's Inferno, where the damned are consigned to eternal torment befitting their sins.
* Selene, city of eternal twilight where vampire lords rule and humans are mere cattle for their unnatural hunger.

To Hell and Back includes:

* 38 pages of hole-punched statistic sheets describing creatures from each of the five realms.
* An 80 page atlas of the realms of Atlantis, Avalon, Faerie and Selene featuring new player-character races, character classes, magic items and spells.
* A 64 page guide to Dante's Inferno, featuring a complete adventure that takes a party of adventurers to hell and back.
* Fold-out maps of the five realms.

 

Thursday, February 27, 2025

Elminster's Ecologies (1994)

From the back of the box:

An Excerpt from
An Investigation into the Natural System of Organisms and Their Surroundings
by Elminster of Shadowdale

     The world is vast and varied, comprising towering mountains, dense jungles, and sprawling seas. There are regions so cold that their snow never melts, others so hot that their rain turns to steam as it touches the ground.
     It is this variety of environments that accounts for the variety of life. In my travels I have noted 73 distinct types of pine trees. . . . I estimate the number of fishes at well over five thousand. The number of insect species likely exceeds the number of grains of sand on the shores of Dragon Reach.
     Every environment, no matter how hostile to humankind, is compatible with some form of life. The diversity and adaptability of organisms are staggering. . . .

Within this set are nine booklets. Eight of them, each written by an expert in the area, describe various ecological niches on the continent of Faerun. Begin by reading the Explorer's Manual, which:

  • introduces the reader to the organization of the eight area-specific booklets
  • contains the whole of the above excerpt from Elminster's work-in-progress about Realmsian biodiversity
  • provides color-coded encounter tables for the eight other booklets along with instructions for their use.

Would-be travelers are advised to read well the information presented by the Sage of Shadowdale and his eight compatriots, and to memorize the Rules of the Rabbit. There are only three: A rabbit isn't always a rabbit. A rabbit doesn't want to be rich. A rabbit doesn't always stay put. An explanation? You'll find it in the Explorer's Manual. Read on, thou hearty adventurer!

 

Wednesday, February 26, 2025

The Ruins of Undermountain (1991)

From the web:

UNDERMOUNTAIN awaits you: the fabled and feared battleground of the Realms - "The Deepest Dungeon Of Them All."

DARE YOU FACE...miles upon miles of deadly traps, glittering treasures, strange and cryptic rooms, and slithering, skulking, lurking monsters? They await you underneath Waterdeep!

UNDERMOUNTAIN is a dungeon setting for AD&D 2nd Edition campaign play: the oldest, largest, and deadliest dungeon-crawl in the FORGOTTEN REALMS Campaign Setting. It is the place where intrepid adventurers endeavor to become veterans, to win a place among the rich and famous - if they survive its depths. Enter an endless maze where waiting death bears a thousand faces and treasures lie hidden in a thousand places.

It's just the setting for long-running, memorable, great AD&D game play, the perfect locale you'll never forget. So please, come in. Mind your step among the skulls. Oh, yes - good luck - you'll be needing it.

The RUINS OF UNDERMOUNTAIN Campaign Set includes:


  • A 128-page book describing Undermountain, its history, its horrors, and details of the first three levels of the dungeon
  • A 32-page adventure book for use exclusively with Undermountain and Waterdeep
  • Four full-color maps of the vast and dangerous dungeon
  • Eight Monstrous Compendium pages of new monsters
  • Eight durable cards loaded with traps, treasures, and trinkets to fill your dungeons
  • Snares and Lures
  • Nadrun's Magical Doors
  • Smash Traps
  • Pit Traps I
  • Pit Traps II
  • Pit Traps III
  • Undermountain Treasure Tables
  • "Dungeon Dressing" Tables

  •  

    Tuesday, February 25, 2025

    The Ruins of Undermountain II: The Deep Levels (1994)

    From the web:

    "I know a place far and not far from here where all of that - and more - can be had. But mind me lads and lassies, there are other things there as well - danger and risk and uncertainty, and creatures never before seen by the likes of sell-swords and wizards who tread upon the sun-lit lands of the Realms.

    "This place is called Undermountain. And it is far beneath the crust of this world, yet right under fair Waterdeep. It is a dangerous labyrinth nestled deep in the bowels of the earth. It is a dungeon. I, Elminster of Shadowdale, know well. I shall tell you of these twisting corridors, and of the man who made them his. Listen ye carefully - especially if ye are intent on delving into its depths. Perhaps what I tell you could save your life.

    "Perhaps."

    This sequel to The RUINS OF UNDERMOUNTAIN contains:


  • The Ruins of Undermountain II: Campaign Guide 128-page perfect bound book
  • The Ruins of Undermountain II: The Adventures 32-page book
  • Monstrous Compendium (Bi-Nou through Trobriand's Automatons) 16-page book (no cover)

    Cards
  • Mechanical Traps: Card 1 of V 5.5" x 8.5" cardstock page
  • Mechanical Traps: Card II of V 5.5" x 8.5" cardstock page
  • Mechanical Traps: Card III of V 5.5" x 8.5" cardstock page
  • Mechanical Traps: Card IV of V 5.5" x 8.5" cardstock page
  • Mechanical Traps: Card V of V 5.5" x 8.5" cardstock page
  • Magical Traps: Card VI 5.5" x 8.5" cardstock page
  • Dungeon Illusions: Card VII 5.5" x 8.5" cardstock page
  • Undermountain II Treasure Tables: Card VIII 5.5" x 8.5" cardstock page

    Maps
  • Undermountain II Adventures 21" x 31.5" single-sided poster map
  • The Ruins of Undermountain II: Wyllowwood 21" x 31.5" single-sided poster map
  • The Ruins of Undermountain II: Trobriand's Graveyard 21" x 31.5" single-sided poster map
  • The Ruins of Undermountain II: Muiral's Gauntlet 21" x 31.5" single-sided poster map


    The original campaign expansion set wasn't enough? Well, then, pack your gear and delve into Ruins of Undermountain II: The Deep Levels. The deep-dwellers await!

  •  

    Monday, February 24, 2025

    Planescape Campaign Setting (1994)

    From the web:

    GLORY? MAJESTY?
    YOU DON'T KNOW THE DARK
    OF IT!

    Discover the multiverse! Enter infinite universes of infinite variety, worlds beyond the prime-material settings of the AD&D game. Explore Sigil, the City of Doors, filled with portals to every layer of every plane. All you need is the right key, including...

    A PLAYER'S GUIDE TO THE PLANES, a 32-page primer that introduces DMs and players alike to the grand design of the multiverse.

    A DM GUIDE TO THE PLANES, a 64-page book of valuable information solely for the Dungeon Master.

    SIGIL AND BEYOND, a 96-page gazetteer that introduces Sigil and its surrounding plane as the starting point for planar adventures. From Sigil all the Outer Planes may be sampled by novice and veteran explorers alike.

    MONSTROUS SUPPLEMENT, a 32-page, full-color MONSTROUS COMPENDIUM booklet.

    Four poster-sized maps depicting the planes.

    A four-paneled DM screen designed especially for planar campaigns.

    Until now, only the most powerful wizards could peek into the magnificent multiverse, but no longer! Gone are the unimaginable distances and the insurmountable obstacles that only the ultrapowerful could hope to overcome. Now even the greenest adventurer can enter the planes, though surviving long is another matter....

    Have at it, berk! Powers, proxies, planars, petitioners, and wondrous monsters await just beyond the portal. Step through and partake of the infinite excitement of PLANESCAPE adventures!


     

    Sunday, February 23, 2025

    Planes of Law (1995)

    From the web:

    ACHERON, where armies of evil collide
    ARCADIA, where Law and Goodness clash
    BAATOR, where malevolence corrupts the spirit
    MECHANUS, where reason and order reign
    MOUNT CELESTIA, where hope is born anew

    Inside this box a berk'll find:

    Five 32-page books describing each plane and its inhabitants for the Dungeon Master. Information on monsters, realms, sites, and dangers of each plane are presented, along with adventure outlines.

    A Player's Guide to Law, a 32-page, full-color introduction to the wonders and hazards of the lawful planes, for DM and player alike. This book includes sites not found elsewhere.

    Monstrous Supplement, a 32-page, full-color booklet detailing 13 creatures, including new baatezu, the mysterious bladelings, the wondrous archons, and the "dryads" of Mechanus.

    Five fully detailed, poster-sized maps illustrating the layers of each plane, with diagrams of the intricate, formal hierarchies of the lawful planes.

    EXHILARATE in the rarefied air of Mount Celestia... EXPLORE the dark depths of Baator... EXULT in the supreme order of the Planes of Law!
     

    Saturday, February 22, 2025

    BattleTech: Battleforce (1987)

    From the web:

    A small unit module for the Battle Tech universe. Each "stand" represents 4 'mechs, each hex 180 meters, and each turn 1 minute. Combat is both ranges and close, and damage is determined by CRT. Damage is taken in "steps", each unit generally having 4 steps. Exact unit compositions are hidden until sighted. Rules are included for creating custom units using BattleTech constructed 'mechs.
     

    Friday, February 21, 2025

    Test of Arms (1988)

    From the web:

    Test of Arms is part of GDW's First Battle series. It covers post-WWII tactical engagements, with scenarios for Ogaden War, the Angolan Civil War, the Korean War, Lebanese Wars, Arab-Israeli Wars, Indo-Pakistani Wars, Libya vs. Egypt, Libya vs. Chad, Indochinese Wars, the Persian Gulf War, Soviets in Afghanistan, the Contra War, the Falklands War, and the Assault on Grenada. It uses geomorphic mapboards to represent the different lands fought over.

    Game scale is 200 meters per hex, individual vehicles, infantry units are squads, weapons teams and individual leaders. Each game turn represents approximately 5 to 8 minutes (not specifically mentioned in the rules).

    Contents:

    - Rules Booklet
    - Scenario Booklet (29 Scenarios)
    - 2 Counter sheets (240 x 2)
    - 6 Geomorphic Maps (#'s 1 to 6)
    - 1 Campaign Map
    - Counter Tray with lid
    - 1 D6


     

    Thursday, February 20, 2025

    Witch Hunt (1983)

    From the web:

    A historical/horror RPG set in Salem, Massachusetts in 1692. Player characters are either witches with actual magic, or lawful magistrates trying to hunt them down and prosecute them. It includes detailed notes on the setting: including daily lives of the Puritan Colonists, maps of typical buildings, accusation process, and magistrate duties and procedures. It uses a simple percentile system. Character creation includes percentile random-roll of ten attributes (five physical and five mental), followed by 30 points to distribute among them, and then rolls for Age, Marital Status, Children, Height, Weight, Social Status, Home Town, and Occupation. Advancement is by level and consist of adds to attributes, depending on whether the character is a Witch or a Magistrate. Witches get most of their experience for remaining free and casting spells, while Magistrates get experience mainly from disrupting magic rituals, making accusations, and executing witches. There is a detailed accusation and trial process, as well as a magic system for witches.
     

    Wednesday, February 19, 2025

    TSR Silver Anniversary Collector's Edition (1999)

    From the back of the box:

    Celebrate twenty-five years of the history of the D&D game with Silver Anniversary Collector’s Edition. This special boxed set highlights the last quarter century of Dungeons & Dragons products. Inside you’ll find:

    • Facsimiles of the original modules featured in TSR’s Silver Anniversary releases: B2 Keep on the Borderlands, G1 Steading of the Hill Giant Chief, G2 The Glacial Rift of the Frost Giant Jarl, G3 Hall of the Fire Giant King, I6 Ravenloft, and S2 White Plume Mountain.
    • A replica of the original Dungeons & Dragons rulebook.
    • A 32-page book outlining the history of TSR - including a retrospective essay by Gary Gygax.
    • L3 Deep Dwarven Delve - a recently recovered, never-before-released Original Edition adventure by Len Lakofka.
    • A specially created, suitable for framing art print by Jeff Easley.

    Take home a piece of history!

    Additional Information about one special module in this box set:

    This box set includes (for the first time, and not published elsewhere) L3: Deep Dwarven Delve

    From the cover -

    This module has lain unseen and forgotten in the TSR design vault for twenty years. Written as the concluding adventure in the "L" series, the manuscript was completed in 1979. As a part of the celebration of the Silver Anniversary of the Dungeons & Dragons game, we've unearthed this classic adventure and presented it here for the first time - the last 1st Edition AD&D adventure ever to be published!

    Your party of stalwart heroes must venture into a lost dwarven mining complex, fighting terrible monsters, bypassing deadly traps, and exploring chambers heavy with the dust of the ages. Somewhere deep below the surface lies the heart of darkness - a corrupting evil that must be stopped before its influence can spread!

     

    Tuesday, February 18, 2025

    The Official Advanced Dungeons & Dragons Coloring Album (1979)

    From the web:

    This coloring book illustrates a story of an adventuring party and contains a simple single-level dungeon for one to four players. The dungeon uses a watered down version of D&D and only two six-sided dice are required to play.

    As such, it is not strictly D&D or AD&D, but is categorized under AD&D due to the title and its time of release.

    A storybook with line drawings to color in, but also has a game derived from Advanced Dungeons & Dragons which can be played either solitaire or by up to four players. A dungeon map with rooms is printed in the center of the book, and numbered passages corresponding with the rooms are scattered throughout. A party of characters is moved through the map, battling monsters until a treasure is found or everyone is killed. The scenario was designed and written by Gary Gygax.
     

    Monday, February 17, 2025

    GameMaster Publications (Issue 5 - Feb 1987)

    From the web:

    This was the last issue of GMPubs.

    FEATURE SCENARIO:

    The Rod of Serraillian: A complete 40-page adventure for 6-9 characters of levels 6-8.

    Traveling long distances is the constant lot of the adventurer. This time, their quest will take them across the sea, and deep into the interior of a country they know little about, to retrieve an artifact stolen by one bunch of clerics from another. Now, we all know that meddling in the affairs of the Gods can be a hazardous affair, but this time the Gods haven't been worshiped for hundreds of years, and their clerics slaughtered each other in a great battle back in the distant past. Maybe this is that adventure we've all been waiting for, where the treasure is just sort of sitting there, and all we have to do is go and get it...
    Background information for the Pelinore campaign is presented on page 55.
    Inside front and back covers have maps for this adventure

    OTHER FEATURES:

    Reaching A Certain Level: It's a long way to the top

    Pelinore Campaign World
    - The City League: Questions & Answers

    News, and Reviews


     

    Sunday, February 16, 2025

    The World of Greyhawk (1980) - Second Printing

    From the Forward Section:

    So the players have been complaining that the campaign is too dull, eh? Not enough detail? Why is this country at war with its neighbors? How can trade routes exist with all those wandering monsters? Most importantly, why do all those unsacked, unlooted dungeons and ruins stand so close to the one big city all adventurers hail from?

    Rejoice Dungeon Masters, and relax! All of these questions can be answered by following the example of the volume in your hands. The World of Greyhawk is here, and it is suitable for use as a backdrop of a new campaign without changes: or, as an alternative, city country, or geographical descriptions can be used to fill in details for existing campaigns. The World of Greyhawk is in the form of a gazetteer written by a historian native to the region, and as such includes the calendar systems used by people of Oerth, a history of the major nations over the last thousand years, a discussion of climate in the different regions of the world, and even an appendix listing many runes and symbols (and their meanings) which are found in ancient and magical writings.


     

    Saturday, February 15, 2025

    The World of Greyhawk (1980) - 6th Printing

    From the Foreword section:

    So the players have been complaining that the campaign is too dull, eh? Not enough detail? Why is this country at war with its neighbors? How can trade routes exist with all those wandering monsters? Most importantly, why do all those unsacked, unlooted dungeons and ruins stand so close to the one big city all adventurers hail from?

    Rejoice Dungeon Masters, and relax! All of these questions can be answered by following the example of the volume in your hands. The World of Greyhawk is here, and it is suitable for use as a backdrop of a new campaign without changes: or, as an alternative, city country, or geographical descriptions can be used to fill in details for existing campaigns. The World of Greyhawk is in the form of a gazetteer written by a historian native to the region, and as such includes the calendar systems used by people of Oerth, a history of the major nations over the last thousand years, a discussion of climate in the different regions of the world, and even an appendix listing many runes and symbols (and their meanings) which are found in ancient and magical writings.

     

    Friday, February 14, 2025

    Hârn Regional Module (1983)

    From the web:

    HârnWorld is a realistic medieval environment for fantasy gaming. Using any rule system, you can now create and plan your own quests and adventures within a complex and detailed fantasy background. HârnWorld is supported by an outstanding series of expansion modules. Quality, detail, and consistency are evident on every page. Welcome to Hârn...where the fantasy is real!

    Hârn: A rugged, forested, hazy island off the northwest coast of Lythia. Tales of wild men, dwarves, elves, and fearsome beasts have been carried to the continent and these discourage all but the most adventurous of travelers. Included is a beautiful full-color map of the island, an overview, and a detailed index of the cultures, economics, geography, history, politics, and religions of Hârn.

    Lythia: Lythia is Kethira's largest continent, an immense land of diverse cultures and peoples. Included is a full color map of the continent showing the major rivers, mountain ranges, regions, kingdoms, cities, and trade routes, etc. Also included is an annotated index describing all of the above, supported by several political, economic, and language maps.

    Kethira: The name for Hârn's water planet which has three continents and two large polar ice caps. A full color map of the planet, plus maps of ocean currents, prevailing winds, and tectonic plates are included.

    This edition is in slipcover format.
     

    Thursday, February 13, 2025

    AD&D Rub Down Transfers (1980)

     From the web:

    Instant rub-down picture transfers with classic AD&D monsters! 

    Series 1600

    Sheets 1-4


     

    Wednesday, February 12, 2025

    AD&D Rub Down Transfers (1980)


     From the web:

    Instant rub-down picture transfers with classic AD&D monsters! 

    Series 1500

    Sheets 1-4

    Tuesday, February 11, 2025

    TM1: The Western Countries Trail Map (1989)

    From the back of the folder:

    The Western Countries

    Fantasy worlds are vast, with many strange places to discover and marvel, but only the best of travelers find their way by the stars alone. For the wise and the true adventurers, only Trail Maps will do.

    TM1 shows the nations in the western region of the D&D game Known World, from Glantri to Rockhome, and as far north as the Ethengar plains to the steamy Isles of Ierendi. Discover details about the weather, trail conditions, astronomy, and much more.

    All this come in 8-miles per hex Gazetteer style, on an impressive 36" by 57", highly detailed, full-color map.

     

    Monday, February 10, 2025

    PHBR3: The Complete Priest's Handbook (1990)

    From the back cover:

    Clerics have long been players' favorites, but now there are new priest characters for your gaming enjoyment! Within these pages are new rules for mythos-specific priests, guidelines for creating mythoi of your own, how-to's for making new priesthoods. Also here are new Priest Kits, so you can play a fighting monk, an amazon priestess, a savage priest, or even a peasant priest (among many others). All this and more is presented in these 128 pages, the newest accessory for players and DMs.

     

    Sunday, February 9, 2025

    PHBR7: The Complete Bard's Handbook (1992)

    From the back cover:

    Thief, musician, clown, actor, acrobat - just a partial list of the many twists on the bard class to be found i this book! Seventeen bard kits, multitudes of abilities and powers, new magical items, new proficiencies, rules for gaining patrons and followers, over 199 bardic instruments, and much more await you within. The Complete Bard's Handbook gives you everything you need to create a bard the world will never forget!



     

    Saturday, February 8, 2025

    PHBR5: The Complete Psionics Handbook (1991)

    From the web:

    Are you ready for the mind-blowing potential of the psyche? The Complete Psionic's Handbook describes over 150 paranormal powers - telepathy, ESP, clairvoyance, psychokinesis, biofeedback, out-of-body travel - plus many amazing talents never before revealed. The psionicist is a completely new character class for AD&D games, both for player characters and NPCs. Explore inner space! Now you can really put mind over matter with The Complete Psionics Handbook.
     

    Friday, February 7, 2025

    PHBR8: The Complete Book of Elves (1992)

    From the back cover:

    The glorious world of elvenkind shines from these pages! Detailed herein are their societies, rituals, and myths - and their physiology and psychology. Description of every kind of elf abound. Rounding out this information are 11 new kits; new optional rules and suggestions for running elven campaigns; and special elven equipment, spells, and magical items. Forget what you thought you knew about elves - The Complete Book of Elves sheds new light on this mysterious race!

     

    Thursday, February 6, 2025

    PHBR10: The Complete Book of Humanoids (1993)

    From the back of the book:

    Look out adventurers, they're here! This handbook describes in detail over 20 humanoid races that can be run as player characters -- from mischievous [sic] pixies to stubborn minotaurs, from lizardlike saurial to the savage half-ogre -- and many more in between. In addition to many new character types, this handbook contains new proficiencies, humanoid kits, unusual equipment, and a few new surprises that will open worlds of adventure within any ongoing campaign. Move over, common adventurers, The Complete Book of Humanoids is here!

     

    Wednesday, February 5, 2025

    PHBR11: The Complete Ranger's Handbook (1993)

    From the back cover:

    Forest guardian, border runner, bounty hunter, and more - the full potential of the ranger class has never been plumbed. Until now. Come learn the innermost secrets of one of the most popular AD&D character classes. Details on every part of the Ranger's life, from allied forest brethren to unusual outdoor equipment. With 15 new and exciting character kits, this book is an information-packed accessory for the AD&D 2nd Edition Game. A special appendix gives the rules for the original AD&D ranger class.

     

    Tuesday, February 4, 2025

    PHBR2: The Complete Thief's Handbook (1989)

    From the back cover:

    Open locks; hide in shadows; move silently; find traps. If you thought that was all a thief was good for, think again. The masters of skulking an skullduggery are a force to be reckoned with. Is anyone or anything safe from a person who might be anywhere, anytime? Learn the thief's most closely guarded secrets in this devious accessory for the AD&D game.

     

    Monday, February 3, 2025

    B1-9: In Search of Adventure (1987)

    From the web:

    THRESHOLD! The northernmost town in the Duchy - and your last stop before your adventures begin. Threshold, the gateway to mysterious castles, lost temples, deadly caves and caverns. You have heard the stories and legends, now you wish to see for yourself.

    This product provides a complete campaign adventure that will take beginning characters from 1st all the way to 3rd level and possibly beyond, drawn from the first nine modules of the B-series adventures.


     

    Sunday, February 2, 2025

    A1-4: Scourge of the Slavelords (1986)

    From the web:

    Softcover book that contains revised versions of the Aerie of the Slavelords series of AD&D modules plus new adventures in the Wild Coast area of Greyhawk.

    From the publisher:

    "Screams echo in the night, the charred remnants of a village are mute by day. From the decaying lands of the Pomarj, slavers have struck again!

    The adventure that began in the Temple of Elemental Evil now sweeps southward across the Wild Coast and into the desolate lands of the inhuman Pomarj. Slave raiders scour the countryside, leaving death and destruction in their wake. Daring adventurers strike into the heartland of the foe to harry the villains and bring retribution and justice to the land.

    This product contains the completely revised Aerie of the Slavelords series of adventures. Also included are new challenges and new scenarios detailing the Wild Coast, the city of Highport, the blasted lands of the Pomarj and the Drachensgrab Mountains.

    With the beginning found in Temple of Elemental Evil, your campaign adventure can lead characters from 7th level all the way to 11th and beyond! Hours of adventure and excitement lie between these covers!"


     

    Saturday, February 1, 2025

    GDQ 1-7: Queen of the Spiders (1986)

    From the back cover:

    She sits at the center of her Web, a dark force of intense evil power. Her strands reach across Oerth, through the Crystalmist mountains, across the embattled human kingdoms, and even reaching the councils of Pomarj and beyond.

    The adventure began in The Temple of Elemental Evil, and continued with Scourge of the Slavelords. It now comes to a climax as the dark forces begin to move against all mankind.

    This product contains revised material that originally appeared in modules G1 (Steading of the Hill Giant Chief), G2 (Glacial Rift of the Frost Giant Jarl), G3 (Hall of the Fire Giant King), D1 (Descent into the Depths of the Earth), D2 (Shrine of the Kuo-Toa), D3 (Vault of the Drow), and Q1 (Queen of the Demonweb Pits). New material for further adventures is also included. You can use this adventure alone, or as the conclusion of the series.

     

    Friday, January 31, 2025

    WG8: Fate of Istus (1989)

    From the back cover:

    This collection of linked adventures takes characters from the Bandit Kingdoms to Furyondy to the Wild Coast, with stops in some of Greyhawk's most exciting locales. But don't be fooled: This is more than just a travelogue.

    A dread plague has struck the world of Greyhawk, and the adventurers must travel the length and breadth of the land seeking an explanation and a cure. This is no ordinary plague, but one that seems almost like a punishment—or a test—meted out by some greater power.

    Should the characters fail to uncover the secret of this quest, the world of Greyhawk will be forever changed.

    This epic campaign provides hitherto unknown details about the cities of Greyhawk and tests each major character class in the AD&D® game.

     

    Thursday, January 30, 2025

    The Adventure Begins (1998)

    From the back:

    "REDISCOVER THE BIRTHPLACE OF ADVENTURE!

    The year is 591 CY. The World of Greyhawk has changed a lot, as nations topple and leaders plot. Whole realms are "lost"; others have crumbled; still others have advanced, becoming new powers in the Flanaess. So where are you going to find all the news?

    And more to the point, where in the City of Greyhawk can you find some interesting gossip, cheap but good ale, and fellow adventurers to share it with?

    A Dungeon Master's dream, this 128-page guide gives you what you need to start a Greyhawk campaign - or to update an existing one:

    • Extensive histories of the Flanaess and the Domain of Greyhawk
    • A place-by-place description of the City of Greyhawk
    • A 16-page map booklet with new and updated maps of towns and adventuring sites in the central Flanaess
    • Updates on famous people - good and bad
    • The seeds for thousands of new adventures

    This book will give your adventuring parties experiences they'll never forget.

    The World of Greyhawk is back - and it's better than ever!

    For players of all levels."

     

    Wednesday, January 29, 2025

    FOR6: The Seven Sisters (1995)

    From the back of the book:

    Beautiful, powerful, mysterious, and deadly - the silver-haired Seven Sisters are legendary throughout the Forgotten Realms.

    One rules the city of bards, Silverymoon. Another is Elminster's beloved and the infamous Witch-Queen of Aglarond. The third is the Lady Mage of Waterdeep, peer and consort of Kelben "Blackstaff" Arunsun, and the fourth is a Harper and one of the famous Knights of Myth Drannor. The fifth is a leader of the Harpers and a legendary bard in her own right, and the sixth is a dead - perhaps undead - witch. And the seventh? She's the on who wild tales are whispered about all across Faerun around many a fireside late at night.

    But who are they, really? Their very names conjure up romance, allure, and power - Storm Silverhand, the Simbol, High Lady Alustriel. Sages say they are among the Chosen of Mystra, archmages who wield magic few can dare to stand against. Yet these seven do not seek to rule the world, and they often stay quiet and hidden for generations.

    That hints at another thing. These seven seem immortal, never aging as the long years pass. Just who are these Seven Sisters, and what are their secrets?

    Read this tome, and learn what the Zhentarim, the Red Wizards of Thay, and the Cult of the Dragon could not, despite performing many fell deeds in the attempt. Learn the stories of these great ladies, and their aims and strivings - and browse among over a hundred new and spectacular spells! Dungeon Masters and players alike will find this volume an essential sourcebook of Realmslore, and a handy guide to archsorceresses peerless in power.

     

    Tuesday, January 28, 2025

    FOR5: Elves of Evermeet (1994)

    From the back of the book:

    For many years, Evermeet has remained a mystery, known only as the elves place of refuge. So far, details about the island itself, its geography, rulers, and society have been sketchy. It is known that Evermeet is protected by illusory magic, that ships lose their way or vanish mysteriously if they approach the isle, and that the elven navy is the finest in the Realms. Past publications have revealed that Evermeet is rules by Queen Amlaruil, and that her husband Zaor was murdered decades ago. Beyond this , little is known.

    The Elves of Evermeet attempts to investigate and explain the inner workings of the elven island, and develop the realm as a setting for Forgotten Realms adventures. Until now, Evermeet has been reserved exclusively for elves and officially closed to humans, dwarves, and other races. But this product will help work Evermeet into your campaign and allow other PC races to visit, or at least interact, with the mysterious island.

    Included are:
    > New elven magic (for High Mages),
    > Elven NPC's
    > Tips on playing Evermeet elves, and
    > Adventure ideas for your own campaign!

    Bring the wonder that is Evermeet into your game, with this sourcebook. It's a mystery no more!

     

    Monday, January 27, 2025

    The City of Ravens Bluff (1998)

    From the back cover:

    "A dozen years in the making, this sourcebook contains everything you need to know about Ravens Bluff, home of the LIVING CITY campaign:

    - The movers and shakers of the city are described in detail, from the deans of the Wizards Guild to the prelates of the Clerical Circle, from Lady Mayor to the heads of the noble houses.

    - The laws of the city are revealed, along with the officials responsible for enforcing them and the punishments for breaking them.

    - Read the history of the city and discover the secrets of Lost Sabreen, the dwarven city buried beneath its foundations.

    - New monsters and new magics, hidden cults and secret societies, and a description of the entire Vast surrounding the city are all included within these pages.

    - As if this were not enough, this sourcebook also includes the most detailed map of the city ever published and an extensive Walking Tour visiting hundreds of locations throughout Ravens Bluff.

    Come join one of the largest and oldest RPG campaigns in the world! Find out why it has attracted some of the best players in the game today. Accept the challenge. The Living City awaits...

    Suitable for use with caharacters of all levels"

     

    Sunday, January 26, 2025

    WGS2: Howl From the North (1991)

    From the back of the book:

    Barbarian legends tell of five magical blades of the measureless power. The more civilized cultures of warmer climes believe these tales to be nothing more than delirious dreams of frost-bitten brains. "Those frozen louts -- they're trying to scare respect out of us!" At least that's what they want to believe...

    Three of the Legendary Blades of Corusk have been unearthed, and their powers have proven to be all that the tales claimed. You have been given these to use in the quest for the remaining two blades. However, word has spread to the peoples of the neighboring areas, and two groups are working against you to prevent your securing these swords. Beware the Hold of the Stonefists and the Rovers of the Barren! Only so much time remains for you to locate the last two Blades of Corusk...and your enemies are on the horizon.

    Find the blades, and reclaim your birthright of honor and respect; fail, and be outcast from your tribes for life. The choice is yours.

    From the Publisher:

    Finally, the five blades are together. The blades must, however, be brought to a ceremony where they were forged, in an abandoned city on the other side of the mountains. On the way, a rival faction among the Ice Barbarians attempts to take the blades. It's up to the player characters to stop them.

     

    Saturday, January 25, 2025

    PC2: Creature Crucible - Top Ballista (1989)

    From the back of the book:

    Blue Fox, scramble ... Red Dragon at 5 o'clock!

    The Realms of the Sky belongs to Serraine, the incredible Flying City of the gnomes. They know no borders, and fear no monsters. From the far reaches of Alphatia to the mysterious lands of Arypt, their neverending quest is for the magical fuel... that will keep them flying! Top Ballista describes the City of Serraine and its facetious inhabitants. You will learn to play gnomes, gremlins, pegataurs, nagpas, and other fantastic creatures as Player Characters. Join the famous Top Ballista flying squadron, and become and ace and a hero. Top Ballista is the second in the Creature Crucible series that completes the Gazetteer series. It is also fully adaptable to the ADVANCED DUNGEONS & DRAGONS 2nd Edition game.

    Top Ballista includes:
    A complete description of Serraine, its people and a large, color map of the city;
    Separate background and adventure booklets;
    Complete rules on how to create and play skygnomes, gremlins, harpies, and others;
    New rules on air combat, spellcasting, and magical items.

    Look for PC1: Tall Tales of the Wee Folk, and coming soon PC3: The Sea People!

     

    Friday, January 24, 2025

    T1-4: The Temple of Elemental Evil (1985)

     


    From the back cover:

    A sinister force, long thought destroyed, stirs from the black hole that spawned it. Like an ebony darkness it prowls the land and safety is but an illusion, for it watches from every shadow and ponders possibilities.

    What began years ago with the introduction of the players to the quiet village of Hommlet and the amazing lands of Greyhawk, at last is complete. Here is the long awaited campaign adventure featuring the ruins of the Temple of Elemental Evil! Evil broods and grows beneath those blasted stones. This is your chance to drive it back and scatter its forces again.

    This product includes the village of Hommlet, the filthy shire of Nulb, and reveals the ruins of the Temple of Elemental Evil and the labyrinths that lie beneath, a warren of darkness. And beyond these ruins, even more is revealed. For the first time this product provides a complete campaign adventure which will take beginning characters from 1st all the way to 8th level and possibly beyond. Hours of adventuring await you!


     

    Thursday, January 23, 2025

    Town of Baldemar (1987)

    From the back cover:

    "Welcome to BALDEMAR!

    In this booming town on the banks of the river Wythyn, danger and adventure lurk at every turn. Stroll the quaint streets of Old Town, where the Guild Council conducts the government's business. Visit the shops of New Town and purchase exotic items from the far corners of the earth. Crosriver caters to adventurers, offering food, entertainment, and services. But only the boldest dare enter the dark alleys of the Warrens, where the cruel Warren Lords dispense their own brands of justice...

    Baldemar is a complete town setting in the medieval style, compatible with any fantasy role-playing game. it describes over 450 buildings and 125 noteworthy residents, which you can customize for your own campaign with less than an hour's work. Full personality sketches of Baldemar's most important citizens are included for maximum role-playing enjoyment, but you determine their actual powers and abilities.

    Baldemar also offers a game system for handling public opinion -- both political and social -- that is so simple, yet so versatile, that you will want to use it for your entire campaign! This valuable tool can add an extra dimension to your game."

     

    Wednesday, January 22, 2025

    Ravenloft Monstrous Compendium Appendix III: Creatures of Darkness (1994)

    From the back of the book:

    Something moves in the darkness.
    Your heart pounds.
    Death is upon you before you know it.

    Inside this book are dozens of sinister beings waiting to strike terror into the hearts of role-players everywhere. From the dreaded scarab beetles of Har'Akir to the archer skeletons of Darkon and the drow vampires of Arak, these Creatures of Darkness will provide hours of diabolical adventure. But be warned--if you buy this accessory, your AD&D game players may never forgive you.

     

    Tuesday, January 21, 2025

    Stormbringer - 4th Edition (1990)

    From the web:

    STORMBRINGER is a role-playing game based on a series of novels written by British writer Michael Moorcock. In these tales he describes Elric, the albino Prince of an empire that ruled the Young Kingdoms for 10,000 years but has settled into a long decline. Now new nations are on the rise in the Young Kingdoms, new heroes have come to the fore, and new stories wait to be told.

    This book includes everything you need to tell such heroic adventures: an introduction to the Young Kingdoms (the world of Elric); instructions and examples for character creation; how to run a STORMBRINGER game session; complete background information about the inhabitants and nations of the Young Kingdoms including dozens of earthly creatures and creatures of chaos (plus methods of creating your own creature's); game statistics for the major characters described in Moorcock's tales including Elric of Melnibone and Stormbringer, his powerful runesword; religions in the Young Kingdoms; many adventures ready to play.

    The 4th edition of STORMBRINGER features:

    Revised end expanded demon-creation rules.
    Many new interior illustrations.
    Eight full-color plates.
    Updated character & demon sheets.
    Five ready-to-play adventures.
    Complete, revised rules.
     

    Monday, January 20, 2025

    Al-Qadim Arabian Adventures (1992)

    From the back cover:

    Magic carpets, ghoulish vixens, genies rising from the sand in a whirlwind of smoke and fire--such wonders, spun into tales by the fabled Scheherazade, enchanted a king for a thousand and one nights.

    The AL-QADIM(TM) campaign will enchant role-players for a thousand and one more.

    You are about to discover an exotic realm inspired by the tales of Sinbad, Ali Baba, and other classics from the Arabian Nights. The first in a series of products, this volume features everything DMs and players need to launch the AL-QADIM campaign:

    - New rules for adventure, including desert survival, turning the hand of Fate, and averting the mysterious power of the evil eye
    - New roles to play: bold desert raiders, swashbuckling corsairs, clandestine slayers, mystic clerics, wizards of fire, sorcerers who command the genies, and more--over 20 roles in all!
    - New proficiencies, from camel-riding to haggling at the bazaar
    - New spells and a unique realm of magic, featuring the provinces of flame, wind, sea, and sand
    - An introduction to Zakhara, Land of Fate, a new setting for the AL-QADIM campaign

    Your flying carpet awaits; step aboard and let the magical journey begin.

     

    Sunday, January 19, 2025

    Vampire Fleets (1995)

    The Virus sourcebook

    From the back of the book:

    Striking Back!

    Throughout the bleak night if The Collapse, the long dark shapes of warships, scoured clean of organic life, still prowled the now-lonely space lanes and cast their deadly shadows over half a thousand worlds. Imbued with malignant intelligence, and a taste for apocalyptic violence, the vampire fleets methodically finished the work that the first wave of Virus infection had so haphazardly begun. After seventy-five years, humankind finally stood back against the edge of the abyss, only one more short step seperating them from oblivion.

    Passive defense is no longer enough. If humankind is to reclaim the stars, it wil have to be past the ruptured hulls and shattered computer brains of the vampires. Defeating the vampire fleets is a task of nearly impossible scope and difficulty, but the journey of a thousand miles by an entire species begins with a single step by a small band of people.

    Vampire Fleets is a sourcebook for Traveller. Its focus is on Virus and its continuing impact on the universe of the New Era. The actual source material is broken down into three important sections.

    Vampire Fleets
    What motivates them, where they are encountered, their capabilities, behaviors, strengths and weakness.

    The Planet of Promise
    A world completely controlled by Virus-infected machines, it's working starporta vital link in the chain of the vampire highway.

    Robot Design
    Complete rules on their constructionas well as motivation and behavior of Virus-infected robots.

    Plus a complete three-adventure compaign. Each adventure illustrates and draws on the material in one part of the sourcebook. Together they put players at the center of a struggle which can break the power of the Vampire Fleets forever and change the course of human history.

     

    Saturday, January 18, 2025

    The Guilded Lilly (1995)

    From the back cover:

    "The Guilded Lilly is the first adventure in the Virus Redux Epic for Traveller The New Era. Sent deep into the Wilds to gather intelligence, the players soon find themselves drawn into the struggle for control of a key world in Diaspora Sector. But ultimately even more important than the fate of a single world may be the secret of the Guilded Lilly, a secret which will lead the players across many worlds and to the center of a sinister conspiracy."

     

    Friday, January 17, 2025

    Reformation Coalition Equipment Guide (1994)

    From back of the book:

    The Star Vikings of the Reformation Coalition Exploratory Service (RCES) are always on the look-out for useful relic technology from the fallen imperium. The Reformation Coalition Equipment Guide details some of that relic technology, but it also describes the most important equipment, weapons, and vehicles used by the Coalition. The hallmark of this equipment is the Coalition's attention to flexibility and ruggedness: their designs are intended to make the maximum use of their limited technological and manufacturing resources.

     

    Thursday, January 16, 2025

    Smash & Grab: Star Viking Hot Recovery Operations (1994)

    From the back cover:

    The Coalition is engaged in a frantic race against time, trying to rebuild its industrial and technological base before the tide of darkness and xenophobia becomes irreversible. To do so, it needs hardware and databases, and to get them it raids the barbaric worlds of the Wilds, recovering technological artifacts. When these artifacts are defended, the operation is called a Hot Recovery, but is better known as a Smash and Grab.

    This book is a collection of of six combat adventures.


     

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