"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Monday, February 3, 2025

B1-9: In Search of Adventure (1987)

From the web:

THRESHOLD! The northernmost town in the Duchy - and your last stop before your adventures begin. Threshold, the gateway to mysterious castles, lost temples, deadly caves and caverns. You have heard the stories and legends, now you wish to see for yourself.

This product provides a complete campaign adventure that will take beginning characters from 1st all the way to 3rd level and possibly beyond, drawn from the first nine modules of the B-series adventures.


 

Sunday, February 2, 2025

A1-4: Scourge of the Slavelords (1986)

From the web:

Softcover book that contains revised versions of the Aerie of the Slavelords series of AD&D modules plus new adventures in the Wild Coast area of Greyhawk.

From the publisher:

"Screams echo in the night, the charred remnants of a village are mute by day. From the decaying lands of the Pomarj, slavers have struck again!

The adventure that began in the Temple of Elemental Evil now sweeps southward across the Wild Coast and into the desolate lands of the inhuman Pomarj. Slave raiders scour the countryside, leaving death and destruction in their wake. Daring adventurers strike into the heartland of the foe to harry the villains and bring retribution and justice to the land.

This product contains the completely revised Aerie of the Slavelords series of adventures. Also included are new challenges and new scenarios detailing the Wild Coast, the city of Highport, the blasted lands of the Pomarj and the Drachensgrab Mountains.

With the beginning found in Temple of Elemental Evil, your campaign adventure can lead characters from 7th level all the way to 11th and beyond! Hours of adventure and excitement lie between these covers!"


 

Saturday, February 1, 2025

GDQ 1-7: Queen of the Spiders (1986)

From the back cover:

She sits at the center of her Web, a dark force of intense evil power. Her strands reach across Oerth, through the Crystalmist mountains, across the embattled human kingdoms, and even reaching the councils of Pomarj and beyond.

The adventure began in The Temple of Elemental Evil, and continued with Scourge of the Slavelords. It now comes to a climax as the dark forces begin to move against all mankind.

This product contains revised material that originally appeared in modules G1 (Steading of the Hill Giant Chief), G2 (Glacial Rift of the Frost Giant Jarl), G3 (Hall of the Fire Giant King), D1 (Descent into the Depths of the Earth), D2 (Shrine of the Kuo-Toa), D3 (Vault of the Drow), and Q1 (Queen of the Demonweb Pits). New material for further adventures is also included. You can use this adventure alone, or as the conclusion of the series.

 

Friday, January 31, 2025

WG8: Fate of Istus (1989)

From the back cover:

This collection of linked adventures takes characters from the Bandit Kingdoms to Furyondy to the Wild Coast, with stops in some of Greyhawk's most exciting locales. But don't be fooled: This is more than just a travelogue.

A dread plague has struck the world of Greyhawk, and the adventurers must travel the length and breadth of the land seeking an explanation and a cure. This is no ordinary plague, but one that seems almost like a punishment—or a test—meted out by some greater power.

Should the characters fail to uncover the secret of this quest, the world of Greyhawk will be forever changed.

This epic campaign provides hitherto unknown details about the cities of Greyhawk and tests each major character class in the AD&D® game.

 

Thursday, January 30, 2025

The Adventure Begins (1998)

From the back:

"REDISCOVER THE BIRTHPLACE OF ADVENTURE!

The year is 591 CY. The World of Greyhawk has changed a lot, as nations topple and leaders plot. Whole realms are "lost"; others have crumbled; still others have advanced, becoming new powers in the Flanaess. So where are you going to find all the news?

And more to the point, where in the City of Greyhawk can you find some interesting gossip, cheap but good ale, and fellow adventurers to share it with?

A Dungeon Master's dream, this 128-page guide gives you what you need to start a Greyhawk campaign - or to update an existing one:

  • Extensive histories of the Flanaess and the Domain of Greyhawk
  • A place-by-place description of the City of Greyhawk
  • A 16-page map booklet with new and updated maps of towns and adventuring sites in the central Flanaess
  • Updates on famous people - good and bad
  • The seeds for thousands of new adventures

This book will give your adventuring parties experiences they'll never forget.

The World of Greyhawk is back - and it's better than ever!

For players of all levels."

 

Wednesday, January 29, 2025

FOR6: The Seven Sisters (1995)

From the back of the book:

Beautiful, powerful, mysterious, and deadly - the silver-haired Seven Sisters are legendary throughout the Forgotten Realms.

One rules the city of bards, Silverymoon. Another is Elminster's beloved and the infamous Witch-Queen of Aglarond. The third is the Lady Mage of Waterdeep, peer and consort of Kelben "Blackstaff" Arunsun, and the fourth is a Harper and one of the famous Knights of Myth Drannor. The fifth is a leader of the Harpers and a legendary bard in her own right, and the sixth is a dead - perhaps undead - witch. And the seventh? She's the on who wild tales are whispered about all across Faerun around many a fireside late at night.

But who are they, really? Their very names conjure up romance, allure, and power - Storm Silverhand, the Simbol, High Lady Alustriel. Sages say they are among the Chosen of Mystra, archmages who wield magic few can dare to stand against. Yet these seven do not seek to rule the world, and they often stay quiet and hidden for generations.

That hints at another thing. These seven seem immortal, never aging as the long years pass. Just who are these Seven Sisters, and what are their secrets?

Read this tome, and learn what the Zhentarim, the Red Wizards of Thay, and the Cult of the Dragon could not, despite performing many fell deeds in the attempt. Learn the stories of these great ladies, and their aims and strivings - and browse among over a hundred new and spectacular spells! Dungeon Masters and players alike will find this volume an essential sourcebook of Realmslore, and a handy guide to archsorceresses peerless in power.

 

Tuesday, January 28, 2025

FOR5: Elves of Evermeet (1994)

From the back of the book:

For many years, Evermeet has remained a mystery, known only as the elves place of refuge. So far, details about the island itself, its geography, rulers, and society have been sketchy. It is known that Evermeet is protected by illusory magic, that ships lose their way or vanish mysteriously if they approach the isle, and that the elven navy is the finest in the Realms. Past publications have revealed that Evermeet is rules by Queen Amlaruil, and that her husband Zaor was murdered decades ago. Beyond this , little is known.

The Elves of Evermeet attempts to investigate and explain the inner workings of the elven island, and develop the realm as a setting for Forgotten Realms adventures. Until now, Evermeet has been reserved exclusively for elves and officially closed to humans, dwarves, and other races. But this product will help work Evermeet into your campaign and allow other PC races to visit, or at least interact, with the mysterious island.

Included are:
> New elven magic (for High Mages),
> Elven NPC's
> Tips on playing Evermeet elves, and
> Adventure ideas for your own campaign!

Bring the wonder that is Evermeet into your game, with this sourcebook. It's a mystery no more!

 

Monday, January 27, 2025

The City of Ravens Bluff (1998)

From the back cover:

"A dozen years in the making, this sourcebook contains everything you need to know about Ravens Bluff, home of the LIVING CITY campaign:

- The movers and shakers of the city are described in detail, from the deans of the Wizards Guild to the prelates of the Clerical Circle, from Lady Mayor to the heads of the noble houses.

- The laws of the city are revealed, along with the officials responsible for enforcing them and the punishments for breaking them.

- Read the history of the city and discover the secrets of Lost Sabreen, the dwarven city buried beneath its foundations.

- New monsters and new magics, hidden cults and secret societies, and a description of the entire Vast surrounding the city are all included within these pages.

- As if this were not enough, this sourcebook also includes the most detailed map of the city ever published and an extensive Walking Tour visiting hundreds of locations throughout Ravens Bluff.

Come join one of the largest and oldest RPG campaigns in the world! Find out why it has attracted some of the best players in the game today. Accept the challenge. The Living City awaits...

Suitable for use with caharacters of all levels"

 

Sunday, January 26, 2025

WGS2: Howl From the North (1991)

From the back of the book:

Barbarian legends tell of five magical blades of the measureless power. The more civilized cultures of warmer climes believe these tales to be nothing more than delirious dreams of frost-bitten brains. "Those frozen louts -- they're trying to scare respect out of us!" At least that's what they want to believe...

Three of the Legendary Blades of Corusk have been unearthed, and their powers have proven to be all that the tales claimed. You have been given these to use in the quest for the remaining two blades. However, word has spread to the peoples of the neighboring areas, and two groups are working against you to prevent your securing these swords. Beware the Hold of the Stonefists and the Rovers of the Barren! Only so much time remains for you to locate the last two Blades of Corusk...and your enemies are on the horizon.

Find the blades, and reclaim your birthright of honor and respect; fail, and be outcast from your tribes for life. The choice is yours.

From the Publisher:

Finally, the five blades are together. The blades must, however, be brought to a ceremony where they were forged, in an abandoned city on the other side of the mountains. On the way, a rival faction among the Ice Barbarians attempts to take the blades. It's up to the player characters to stop them.

 

Saturday, January 25, 2025

PC2: Creature Crucible - Top Ballista (1989)

From the back of the book:

Blue Fox, scramble ... Red Dragon at 5 o'clock!

The Realms of the Sky belongs to Serraine, the incredible Flying City of the gnomes. They know no borders, and fear no monsters. From the far reaches of Alphatia to the mysterious lands of Arypt, their neverending quest is for the magical fuel... that will keep them flying! Top Ballista describes the City of Serraine and its facetious inhabitants. You will learn to play gnomes, gremlins, pegataurs, nagpas, and other fantastic creatures as Player Characters. Join the famous Top Ballista flying squadron, and become and ace and a hero. Top Ballista is the second in the Creature Crucible series that completes the Gazetteer series. It is also fully adaptable to the ADVANCED DUNGEONS & DRAGONS 2nd Edition game.

Top Ballista includes:
A complete description of Serraine, its people and a large, color map of the city;
Separate background and adventure booklets;
Complete rules on how to create and play skygnomes, gremlins, harpies, and others;
New rules on air combat, spellcasting, and magical items.

Look for PC1: Tall Tales of the Wee Folk, and coming soon PC3: The Sea People!

 

Friday, January 24, 2025

T1-4: The Temple of Elemental Evil (1985)

 


From the back cover:

A sinister force, long thought destroyed, stirs from the black hole that spawned it. Like an ebony darkness it prowls the land and safety is but an illusion, for it watches from every shadow and ponders possibilities.

What began years ago with the introduction of the players to the quiet village of Hommlet and the amazing lands of Greyhawk, at last is complete. Here is the long awaited campaign adventure featuring the ruins of the Temple of Elemental Evil! Evil broods and grows beneath those blasted stones. This is your chance to drive it back and scatter its forces again.

This product includes the village of Hommlet, the filthy shire of Nulb, and reveals the ruins of the Temple of Elemental Evil and the labyrinths that lie beneath, a warren of darkness. And beyond these ruins, even more is revealed. For the first time this product provides a complete campaign adventure which will take beginning characters from 1st all the way to 8th level and possibly beyond. Hours of adventuring await you!


 

Thursday, January 23, 2025

Town of Baldemar (1987)

From the back cover:

"Welcome to BALDEMAR!

In this booming town on the banks of the river Wythyn, danger and adventure lurk at every turn. Stroll the quaint streets of Old Town, where the Guild Council conducts the government's business. Visit the shops of New Town and purchase exotic items from the far corners of the earth. Crosriver caters to adventurers, offering food, entertainment, and services. But only the boldest dare enter the dark alleys of the Warrens, where the cruel Warren Lords dispense their own brands of justice...

Baldemar is a complete town setting in the medieval style, compatible with any fantasy role-playing game. it describes over 450 buildings and 125 noteworthy residents, which you can customize for your own campaign with less than an hour's work. Full personality sketches of Baldemar's most important citizens are included for maximum role-playing enjoyment, but you determine their actual powers and abilities.

Baldemar also offers a game system for handling public opinion -- both political and social -- that is so simple, yet so versatile, that you will want to use it for your entire campaign! This valuable tool can add an extra dimension to your game."

 

Wednesday, January 22, 2025

Ravenloft Monstrous Compendium Appendix III: Creatures of Darkness (1994)

From the back of the book:

Something moves in the darkness.
Your heart pounds.
Death is upon you before you know it.

Inside this book are dozens of sinister beings waiting to strike terror into the hearts of role-players everywhere. From the dreaded scarab beetles of Har'Akir to the archer skeletons of Darkon and the drow vampires of Arak, these Creatures of Darkness will provide hours of diabolical adventure. But be warned--if you buy this accessory, your AD&D game players may never forgive you.

 

Tuesday, January 21, 2025

Stormbringer - 4th Edition (1990)

From the web:

STORMBRINGER is a role-playing game based on a series of novels written by British writer Michael Moorcock. In these tales he describes Elric, the albino Prince of an empire that ruled the Young Kingdoms for 10,000 years but has settled into a long decline. Now new nations are on the rise in the Young Kingdoms, new heroes have come to the fore, and new stories wait to be told.

This book includes everything you need to tell such heroic adventures: an introduction to the Young Kingdoms (the world of Elric); instructions and examples for character creation; how to run a STORMBRINGER game session; complete background information about the inhabitants and nations of the Young Kingdoms including dozens of earthly creatures and creatures of chaos (plus methods of creating your own creature's); game statistics for the major characters described in Moorcock's tales including Elric of Melnibone and Stormbringer, his powerful runesword; religions in the Young Kingdoms; many adventures ready to play.

The 4th edition of STORMBRINGER features:

Revised end expanded demon-creation rules.
Many new interior illustrations.
Eight full-color plates.
Updated character & demon sheets.
Five ready-to-play adventures.
Complete, revised rules.
 

Monday, January 20, 2025

Al-Qadim Arabian Adventures (1992)

From the back cover:

Magic carpets, ghoulish vixens, genies rising from the sand in a whirlwind of smoke and fire--such wonders, spun into tales by the fabled Scheherazade, enchanted a king for a thousand and one nights.

The AL-QADIM(TM) campaign will enchant role-players for a thousand and one more.

You are about to discover an exotic realm inspired by the tales of Sinbad, Ali Baba, and other classics from the Arabian Nights. The first in a series of products, this volume features everything DMs and players need to launch the AL-QADIM campaign:

- New rules for adventure, including desert survival, turning the hand of Fate, and averting the mysterious power of the evil eye
- New roles to play: bold desert raiders, swashbuckling corsairs, clandestine slayers, mystic clerics, wizards of fire, sorcerers who command the genies, and more--over 20 roles in all!
- New proficiencies, from camel-riding to haggling at the bazaar
- New spells and a unique realm of magic, featuring the provinces of flame, wind, sea, and sand
- An introduction to Zakhara, Land of Fate, a new setting for the AL-QADIM campaign

Your flying carpet awaits; step aboard and let the magical journey begin.

 

Sunday, January 19, 2025

Vampire Fleets (1995)

The Virus sourcebook

From the back of the book:

Striking Back!

Throughout the bleak night if The Collapse, the long dark shapes of warships, scoured clean of organic life, still prowled the now-lonely space lanes and cast their deadly shadows over half a thousand worlds. Imbued with malignant intelligence, and a taste for apocalyptic violence, the vampire fleets methodically finished the work that the first wave of Virus infection had so haphazardly begun. After seventy-five years, humankind finally stood back against the edge of the abyss, only one more short step seperating them from oblivion.

Passive defense is no longer enough. If humankind is to reclaim the stars, it wil have to be past the ruptured hulls and shattered computer brains of the vampires. Defeating the vampire fleets is a task of nearly impossible scope and difficulty, but the journey of a thousand miles by an entire species begins with a single step by a small band of people.

Vampire Fleets is a sourcebook for Traveller. Its focus is on Virus and its continuing impact on the universe of the New Era. The actual source material is broken down into three important sections.

Vampire Fleets
What motivates them, where they are encountered, their capabilities, behaviors, strengths and weakness.

The Planet of Promise
A world completely controlled by Virus-infected machines, it's working starporta vital link in the chain of the vampire highway.

Robot Design
Complete rules on their constructionas well as motivation and behavior of Virus-infected robots.

Plus a complete three-adventure compaign. Each adventure illustrates and draws on the material in one part of the sourcebook. Together they put players at the center of a struggle which can break the power of the Vampire Fleets forever and change the course of human history.

 

Saturday, January 18, 2025

The Guilded Lilly (1995)

From the back cover:

"The Guilded Lilly is the first adventure in the Virus Redux Epic for Traveller The New Era. Sent deep into the Wilds to gather intelligence, the players soon find themselves drawn into the struggle for control of a key world in Diaspora Sector. But ultimately even more important than the fate of a single world may be the secret of the Guilded Lilly, a secret which will lead the players across many worlds and to the center of a sinister conspiracy."

 

Friday, January 17, 2025

Reformation Coalition Equipment Guide (1994)

From back of the book:

The Star Vikings of the Reformation Coalition Exploratory Service (RCES) are always on the look-out for useful relic technology from the fallen imperium. The Reformation Coalition Equipment Guide details some of that relic technology, but it also describes the most important equipment, weapons, and vehicles used by the Coalition. The hallmark of this equipment is the Coalition's attention to flexibility and ruggedness: their designs are intended to make the maximum use of their limited technological and manufacturing resources.

 

Thursday, January 16, 2025

Smash & Grab: Star Viking Hot Recovery Operations (1994)

From the back cover:

The Coalition is engaged in a frantic race against time, trying to rebuild its industrial and technological base before the tide of darkness and xenophobia becomes irreversible. To do so, it needs hardware and databases, and to get them it raids the barbaric worlds of the Wilds, recovering technological artifacts. When these artifacts are defended, the operation is called a Hot Recovery, but is better known as a Smash and Grab.

This book is a collection of of six combat adventures.


 

Wednesday, January 15, 2025

Monster & Treasure Assortment: Levels Seven - Nine (1978)

From the back cover:

This Monster and Treasure Assortment (Levels One to Three) is one of a set and is designed as a playing aid for Dungeons & Dragons. By using the assortment lists, game judges can generate any number of appropriate monsters or treasure by simply rolling dice - thus saving time in play and preparation.

[The 'Levels One to Three' is an error on the back cover of the Level Seven to Nine set.]

From the front cover:

This set contains lists of 300 monsters, 300 treasures, treasure storage/guarding/hiding modes, and complete instructions for using the assortment to fill in partially stocked or newly encountered dungeon levels.

From the introduction:

This assortment of monsters and treasures by dungeon level is designed to answer two needs. first, the package provides the Dungeon Master with a ready matrix of encounters when his players are exploring a dungeon encountered in a Wilderness Adventure. Second, and more important, these assorted monsters and treasures are aimed at making the DM's task a lighter one when it comes to readying the major dungeon in which most of his players' Underworld adventures will take place

 

Tuesday, January 14, 2025

Monster & Treasure Assortment: Levels Four - Six (1977)

From the back cover:

This Monster and Treasure Assortment (Levels Four to Six) is one of a set and is designed as a playing aid for Dungeons & Dragons. By using the assortment lists, gamge judges can generate any number of appropriate monsters or treasure by simply rolling dice - thus saving time in play and preparation.

From the front cover:

This set contains lists of 300 monsters, 300 treasures, treasure storage/guarding/hiding modes, and complete instructions for using the assortment to fill in partially stocked or newly encountered dungeon levels.

From the introduction:

This assortment of monsters and treasures by dungeon level is designed to answer two needs. first, the package provides the Dungeon Master with a ready matrix of encounters when his players are exploring a dungeon encountered in a Wilderness Adventure. Second, and more important, these assorted monsters and treasures are aimed at making the DM's task a lighter one when it comes to readying the major dungeon in which most of his players' Underworld adventures will take place

 

Monday, January 13, 2025

Monster & Treasure Assortment: Levels One - Three (1977)

From the back cover:

This Monster and Treasure Assortment (Levels One to Three) is one of a set and is designed as a playing aid for Dungeons & Dragons. By using the assortment lists, game judges can generate any number of appropriate monsters or treasure by simply rolling dice - thus saving time in play and preparation.

From the front cover:

This set contains lists of 300 monsters, 300 treasures, treasure storage/guarding/hiding modes, and complete instructions for using the assortment to fill in partially stocked or newly encountered dungeon levels.

From the introduction:

This assortment of monsters and treasures by dungeon level is designed to answer two needs. First, the package provides the Dungeon Master with a ready matrix of encounters when his players are exploring a dungeon encountered in a Wilderness Adventure. Second, and more important, these assorted monsters and treasures are aimed at making the DM's task a lighter one when it comes to readying the major dungeon in which most of his players' Underworld adventures will take place

 

Sunday, January 12, 2025

Traveller: The New Era core rulebook (1993)

From the web:

Traveller: The New Era is the 3rd version of the Traveller RPG and the last version done by Game Designers' Workshop. The rules are significantly different from Classic Traveller and MegaTraveller and are based on the GDW House System used by several other GDW RPGs.

The universe of Traveller is known space several thousand years in the future. Humankind has explored and settled over 11,000 worlds, and inhabits a volume of space hundreds of parsecs across. On its journey to the stars, it met dozens of alien races. It befriended some, warred on others, and maintained an uneasy distance from others still. It turned the worlds it owned into safe, pleasant technological wonderlands. Then, in less than a dozen years, greed and stupidity destroyed everything.

Now, 70 years later, small groups of humans are returning to the stars. The worlds they find, however, are much more dangerous places than they were less than a century earlier. There are a dozen ways to lose a ship, a hundred ways to die, and in lots of places only one way to get out with your skin. Most people play it safe. Most people stay dirtside, secure and comfortable. Most people are content to let history unfold as it will, and simply experience whatever life dishes up for them.

But not you. You’re different. You don’t much like the shape your ancestors left things in. And if you don’t like things, you do something about it. So what if doing something about it means changing the history of the universe? That’s the sort of difference that makes people leave solid rock behind to reach out and grab back the stars.

Inside Traveller: The New Era, you'll find everything you need to create an entire universe of limitless adventure:
- A character generation system with over 40 careers and 100 skills, from wilderness survival to starship astrogation.
- A fast, simple task and combat system compatible with GDW's Twilight: 2000 and Dark Conspiracy games.
- A colorful and innovative vector-based starship combat system which provides rich tactical detail but which can be played without a map.
- World generation which lets you design entire universes from stars to planets, and the creatures that live on them.
- Detailed starships, high-technology weapons and vehicles.

Saturday, January 11, 2025

Clanbook: Gangrel (1st Edition) (1993)

From the web:

Clanbook: Gangrel offers a complete overview of the clan, with new skills, expanded discipline abilities and complete history of the clan from its inception to the modern nights. Detailed notes regarding the most famous and infamous of the clan members as well as starting templates for character creation round out a well done package. 

A sourcebook for GMs running the Vampire: The Masquerade RPG, this gives information on a clan, including character templates and the powers of the clan.

This book was replaced by a Revised edition later.


 

Friday, January 10, 2025

Clanbook: Tremere (1st Edition) (1994)

From the Back Cover:

Majesty and mystery - the two words are synonymous with the word "Tremere." Born of murder and greed, created for power and destruction, they are the most feared of the Camarilla clans. They are also the clan with the most to fear, for their enemies are everywhere, especially within their own ranks.

Clanbook: Tremere includes:
  • the dark history of the clan, and rumors of its even darker future;
  • ten sample characters suitable for players and Storytellers; and
  • in-depth information on the powerful Discipline of Thaumaturgy.

 

Thursday, January 9, 2025

Milwaukee by Night (1992)

From the web:

An adventure for the Vampire: The Masquerade RPG.

A new location and foe for the players.

Milwaukee by Night is a complete guide to a Milwaukee besieged by Garous and in peril with political struggles, from within and without. An excellent companion to Chicago by night.
 

Wednesday, January 8, 2025

Cadillacs and Dinosaurs (1990)

From the web:

A World Gone Mad!

Although the first signs of the cataclysm appeared in the mid-1980s, it was not until a decade later that the extent of the geological and ecological disaster became apparent. By the early 21st century, humankind had begun its retreat from an increasingly hostile surface to the safety of vast subterranean shelters. By AD 2020, the churning, spitting earth came to a boil. Billions died, and entire species were consumed. The few surviving humans huddled in their scattered iron and steel tombs and waited.

Four hundred and fifty years after it had sealed itself off, humanity returned to the daylight and was greeted by a radically altered world—a world that logically should not exist. A world populated by creatures from all of earth's past geologic eras.

The Xenozoic era is the brainchild of artist/writer Mark Schultz, and the extraordinary adventures of the surviving humans have been published in comic form by both Kitchen Sink Press and Epic Comics. Now the detailed and colorful background of the Xenozoic era combines with the critically acclaimed Twilight: 2000 game system to provide you with a roleplaying extravaganza!

CADILLACS & DINOSAURS is a complete game—character generation, combat, tasks, equipment, dinosaurs, adventures, and much more!

Compatible with Twilight: 2000 and all its supplements and sourcebooks!

A treasure-trove of background information for comic fans!

Lavishly illustrated by Mark Schultz!
 

Tuesday, January 7, 2025

Blood Bowl (1986)

From the web:

Blood Bowl - a cross between American football, rugby and all out war.

The first edition of Blood Bowl comes complete with 115 cardboard figures to represent different teams including humans, dwarfs, ogres, orcs, dark elves, trolls and troglodytes, to get you straight in the game, with optional metal Citadel Miniatures being released separately.

The rules are a refactored version of the Warhammer system, putting the core combat and psychology rules of Warhammer Fantasy Battle Rules (Second Edition) and the later Warhammer 40,000: Rogue Trader systems onto a gridded football pitch adding kicking, throwing, alongside injury, team composition and tournament rules, making it a combination of a knockabout skirmish battle game and sports simulation.


 

Monday, January 6, 2025

Masque of the Red Death and Other Tales (1994)

From the web:

Masque of the Red Death is a new variant of the RAVENLOFT rules that allows players to explore the macabre world of the 1890's. From the brave cavalryman with his trusty revolver to the mysterious spiritualist and her store of secret knowledge, no one is safe from the horrors of the night. Masque of the Red Death contains everything you need to adventure in the fictional worlds of Edgar Allan Poe, Bram Stoker, and Arthur Conan Doyle.

In this box you'll find:

A Guide to Gothic Earth: A 128-page book by the author of Van Richten's Guide to Ghosts and Forbidden Lore that gives you all the rules and information you'll need to run adventures on Gothic Earth. Included are 16 character kits, a revised spellcasting system, complete rules for firearms and explosives, and a proficiency system especially designed to reflect life in the Victorian Era.

Red Tide: A chilling 32-page adventure in which PCs must face one of mankind's oldest enemies while exploring the gloomy waterfront of San Francisco.

Red Jack: The most frightening figure ever to stalk the streets of London is on the loose in this 32-page adventure. This time, Jack takes his unique brand of terror to Boston.

Red Death: An isolated mansion hidden in the mountains of eastern Europe is the setting for this 32-page drama in which the PCs must face death itself.

A full-color, poster-sized map of Gothic Earth.

A bonus full-color poster of the cover painting by renowned artist Robh Ruppel.

A three-panel DM Screen that places all essential reference charts at your fingertips.
 

Sunday, January 5, 2025

Twilight: 2000 - 1st Edition (1984)

From the web:

TWILIGHT: 2000 is a complete role-playing system for survival in a devastated post-holocaust world. Rules cover character generation, living off the land, encounters, combat, skills and skill improvement, medicine, vehicles, ammunition, trade and much more.

The combat rules are a major breakthrough. One general combat resolution procedure covers all types of combat: hand-to-hand, melee weapons, small arms fire and fire against armored vehicles. Once the basic three-step combat sequence is understood (Did you hit? Where did you hit? How hard did you hit?), combat is quick and easy to resolve, but the wide range of weapons values keeps the system rich in detail.

The background to the war is covered in detail, and extensive material on the state of the world is included to assist the referee. The beginning adventure is actually a campaign and is the most complete adventure of its type to appear in a role-playing game. It not only gets you playing quickly, it provides many gaming sessions worth of encounters and adventures and then easily blends into your own campaign.
 

Saturday, January 4, 2025

Red Steel (1994)

From the web:

This campaign box details the lands of the Savage Coast, itself a part of the larger Mystara setting. The box contains the following:

- The Campaign Book, detailing the background and special rules for the Savage Coast.
- The Lands of the Savage Coast book, offering background on the locales found in the setting.
- 3 maps of the setting.
- A audio CD with an introduction to the setting, as well as background music and sound effects.

The Savage Land is home to a wide array of races. In addition to the standard AD&D races, players can also choose from the wolfish Lupin, the feline Rakasta or tortoise like Tortle races.

Adventurers must contend with the Red Curse, a mixed blessing of sorts that both grants power to those it affects while at the same time handicapping or impairing them in some way. The curse also produces Red Steel, a highly sought after magical substance used to make armour, weapons and other devices.


 

Friday, January 3, 2025

Battlesystem Fantasy Combat Supplement (1985)

From the back of the box:

An exciting new direction for AD&D(R) and D&D(R) games!

Create fantastic armies with miniature figures or die-cut counters and fight incredible battles against the forces of evil!

The BATTLESYSTEM(TM) game is fully compatible with any official AD&D(R) or D&D(R) game spell, monster, or plane of existence - no matter how obscure! You can create your own battles or play the exciting scenarios - including an epic DRAGONLANCE(TM) adventure battle!

The BATTLESYSTEM(TM) game uses an innovative mass combat system and allows the use of field artillery, flying, magic, invisibility, and illusion! AD&D(R) and D&D(R) characters can earn experience points by commanding armies or fight as individual heroes!

Lead your armies into the ultimate fantasy war with the BATTLESYSTEM(TM) Fantasy Combat Supplement!

Here's What You Get!
A. 1 32-page rule book
B. 1 24-page scenario book
C. 1 16-page guide to miniatures
D. 2 Player Aid Cards
E. 2 Metal Miniature Generals
F. 3-D ADVENTURE FOLD-UP Figures
G. Army Roster Sheets
H. 801 die-cut counters


 

Thursday, January 2, 2025

Forgotten Realms Campaign Setting (1987)

From the web:

It is a world where the gods have walked and fantastic armies clashed. It is the home of Elminster, Alias, Azoun, Khelben, and Drizzt the dark elf. It is the most popular fantasy campaign in history. Well met, traveler, and welcome to the Forgotten Realms! Designed for the AD&D 2nd Edition game, the new FORGOTTEN REALMS Campaign Setting is a major expansion and complete revision of the original, best-selling boxed set. This set contains everything that a player or DUNGEON MASTER needs to launch into a world of adventure and imagination. The new campaign setting contains:

A Grand Tour of the Realms - a 128-page book, concentrating on the Heartlands, the land of the Dales, Cormyr, and Waterdeep, and chock full of useful information about other significant Realms locations on the continent of Faerun.

Running the Realms - a 64-page guide to the Forgotten Realms for the DUNGEON MASTER, showing how to create a Realms campaign, and giving details about secrets, NPCs, and deities of the Realms.

Shadowdale - a 96-page book, presenting the most important town in the Realms as the basis of an ongoing campaign, including a new introductory adventure, "Beneath the Twisted Tower."

8 MONSTROUS COMPENDIUM pages covering the deadliest creatures of the Realms:
 • Aballin
 • Bonebat
 • Dracolich
 • Gambado
 • Gibberling
 • Lock Lurker
 • Nishru
 • Skum

6 card sheets showing nearly 100 signs, trail glyphs, symbols, magical sigils, and religious symbols of the Realms in full color.

4 all-new four-color maps, 2 of eastern and western Faerun, and two smaller-scale, detailed maps of the heartlands of the Realms.
 

Wednesday, January 1, 2025

Menzoberranzan (1992)

From the back of the box:

Home of Drizzt Do'Urden and famed city of the drow of the Underdark...

Ruled by the feared and respected Houses and their Matron Mothers, Menzoberranzan is a place of great nobility and great treachery. The priestesses of Lloth, the Spider Queen, demand (and receive) complete respect from the citizens of this mighty city. But what of the common folk—the drow of non-noble birth, the humans, and others? What is their lot in life, in this magnificent den of intrigue?

Three books in this boxed set explain the ways of Menzoberranzan in detail. Book One: The City gives the reader a tour of the streets and districts, a wealth of information on various practices and customs, and an overview of daily life for each class of citizen (and non-citizen). Book Two: The Houses presents all eighteen major and minor Houses of the city, including the Matron Mothers and their immediate families, as well as any important advisers and associates. Book Three: The Adventure gives players a chance to take their characters into the web of deceit and intrigue woven by the denizens of this famed city.

Additionally, this boxed set includes:
> four connecting poster-size maps of the city proper;
> one poster map of the House Baenre compound;
> a poster showing the rivalries and alliances among all eighteen major and minor houses;
> a 16-page House Do'Urden retrospective and the collected essays of Drizzt;
> twelve cardsheets containing in-depth statistics on main characters from Houses Nurbpnnis and Millithor, and small maps for use in the adventure; and
> a full-color poster of the stunning box cover art by Jeff Easley.

This boxed set is suitable for all levels of play.

 

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