The Coalition is engaged in a frantic race against time, trying to rebuild its industrial and technological base before the tide of darkness and xenophobia becomes irreversible. To do so, it needs hardware and databases, and to get them it raids the barbaric worlds of the Wilds, recovering technological artifacts. When these artifacts are defended, the operation is called a Hot Recovery, but is better known as a Smash and Grab.
This book is a collection of of six combat adventures.
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