From the back cover:
Out of the depths of wildspace come astonishing new ideas for
SPELLJAMMER campaigns. Now you can create player characters from the
nonhuman races of the giff, dracons, scro, grommams, and more. Equip
your characters with kits like the Corsair, War Mage, and Aperusa. Then
add some new space-oriented proficiencies and equipment, enlist your
character in a spacefaring organization, and head off into the Void.
"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Subscribe to:
Post Comments (Atom)
Popular Posts
-
From the back cover: If the Silvanesti are experiencing rebirth, the Kirath are the midwives. The time has come for the elves to reclaim...
-
From the back cover: Beyond Ansalon—beyond even Taladas—cut off from the rest of Krynn by distance or circumstance, lie several lost land...
-
From the web: At long last, adventures set in Ansalon that can be played in a single session. In the tradition of previous ...
-
From the back of the book: Your heroes find themselves on a demi-planar island in the Ethereal void, where a mysterious god enlists their...
-
From the back cover: Someone or something is killing the Othlorx ("the Uninvolved") dragons of Taladas. Not only good dragons, ...
No comments:
Post a Comment