"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Saturday, December 10, 2011

A Hero's Tale, Dragon's Sleep

This module is sort of an enigma too me. I was able to pick it up  on the cheap in the shrink wrap and have never been able to bring  myself to open it. I have also never been able to find a person  who has played in it or ran it (but to be honest it is not a hot  topic when I talk to people and I have never asked in an online  forum). It is also not talked about much online. I Google pretty good and I had a hard time finding anything of substance on it.

The concept of the module as described on the back of it sounds  interesting. The idea of a slipped in story that eventually  allows the players to connect the dots (or not) sounds like  something that could be used in any campaign. The fact that they get progressively more challenging is also nice as well. I am not  sure of the level scaling though or if that is even important. At some point I am going to need to either buy another copy that is  open or break down and open this one.

If anyone knows of a review or has any information/experiences they would like to share that would be great too!


Published: 1996
Pages: 64

From the back cover:

"Behind every great hero is a story - a tale of brave deeds,  cunning plans, self-sacrifice, and bold fortitude in the face of  overwhelming odds.

A Hero's Tale is a collection of nine short adventures, each  slightly more challenging than the one before and suitable for  any campaign world. Use them for a change of pace between larger  quests or to sidetrack the heroes during major missions. Each  adventure can stand alone, but if played in sequence they tell a  connected, gradually unfolding tale of magic and chaos."




Spell:

Dragon's Sleep


Level: Fifth
Range: 6"
Duration: Special
Area of Effect: 1 Cubic Foot/Level
Components: V,S,M
Casting Time: 2 Rounds
Saving Throw: Negates

When this spell is cast the magic user places a curse upon a  large pile of material. The material it is placed on is most  often treasure but the material could be anything thing that is  connected in an accumulated pile.

The effect if the spell will cause anyone that removes any  portion of the items in the affected area to fall into a deep  coma like sleep when the items are removed from the area they  were contained in.

If the items are replaced and not removed then the spell will not  trigger and the individuals will not be affected. If anyone comes  in contact with the individual while they have the items in the  containing area and the spell triggers they will be affected as well.

Those affected will remain in their near coma state for two turns per level of the caster. A remove curse will allow the victim to  be awakened but other than that and strong magic such as a limited  wish or wish spell they can not be awakened. While they are  asleep anyone touching the affected items will suffer the same  fate.

The material component of this spell is the scale from a dragon.  The scale needs to be left in the pile of items that are  affected. Removing the scale will also cause the spell to  trigger. The caster can increase the area of effect and duration  of the spell based on the scale used. If the scale is from an  opposed alignment the both the area of effect and duration will  be doubled. If a scale from a dragon older than 100 years is used  the same will occur and both increases can apply.

Disclaimer: The spells that you will see, for how ever long the  write ups last, were all written up or conceived of back in the  80's so the terminology may not appropriate for anything other  than 1e and depending on how well I did back then it may be  slightly off for that as well. If there is any duplication of  spells that exist now it is most likely I wrote mine first :)  Please feel free to comment on them but try not to be too hard on  me. If anyone wishes to use these in anything they print please  let me know in advance and all I ask is proper credit.

1 comment:

Jason Carney said...

I understand your reluctance to open it up. I just purchased a copy of LNA1 "Thieves of Lankhmar" still in its plastic from Half Price, and, in spite of my desire to keep it pristine, I opened it up to read through it and possibly run it. I know this one is really common, but I found the Core Spelljammer Campaign Setting boxed set at a used gaming store still in its plastic. Yep. Ripped that one open too.

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