"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Friday, March 10, 2017
Hahlmabrea
From the back of the book:
"Enter the world of Hahlmabrea, where culture dictates behavior and the Council of Hahlmabrea guides Adventurers through adventuring. Grab your Permit for Adventuring or Adventuring License and head out to explore the vast and fascinating world of Hahlmabrea.
The game of Hahlmabrea offers a complete, easy-to-use system for role players who want less hassle and more enjoyment out of their gaming sessions. Players or Adventurers are free to experiment with character concepts and role playing, for the only rules imposed on the players are that of the culture.
A simple, complete combat system and a user-definable spell system allow a great deal of flexibility in game play, yet the GM can still retain control and even participate in an adventure. Adventuring is a profession, and while there are some exceptions, Licensed Adventurers are generally respected. A full year of Adventuring must be completed in order to become a Licensed Adventurer.
"Kalek, a hill dwarf from the Kremp Mountains, had participated in many adventures, but when the Council of Hahlmabrea summoned him to their chambers, he felt a shiver run down his spine. The other members of Davoce, his adventuring group, also seemed edgy, for rumours had been circulating around the city about the terror of the Demon Mountains: a behemoth. A major threat to the land had surfaced, and Kalek knew that this adventure would have far-reaching consequences. Squaring his shoulders, taking a deep breath, and bowing to the Dukirri, Kalek entered the Council Chambers...."
Hahlmabrea offers:
A smooth-flowing Adventurer Generation system that allows players to come up with a character concept and follow it through consistently. No specific die rolls are required to become any type of Adventurer you desire. There are 14 different Folk to choose from, each with a unique history and quirks that players can embellish upon within their character concept.
A complex Adventurer Generation format that assures players a consistent character concept that will last many adventures. All of the necessary die rolls are generated during this process, so few calculations are done during game play. This reduces the frustration and anxiety caused by interrupting game play.
A spell system, based on linguistics, allows players to distort the interpretation of each spell, custom-tailoring the spell language to fit any situation. The spells are naturally-based, and they are intended to enhance and improve role play, not combat."
Subscribe to:
Post Comments (Atom)
Popular Posts
-
From the web: The Catalog featured coated interior pages and a heavy, embossed cardstock cover. In included a fold-out calendar that coul...
-
From the web: A deadly solitaire dungeon for 1-4 players. Designed for 1st and 2nd level characters of any class. Solo dungeon for Dungeons...
-
From the Players' Introduction: "Your party has come through the wilderness and mountains surrounding Lindoran to seek after the...
-
From the web: Rifts is a multi-genre role-playing game that captures the elements of magic and the supernatural along with science fiction...
-
From the web: This 80-page booklet with color cover details the city of Verbosh and surrounding wilderness areas, including the villages of...
-
User Summary: Stock # 8000-G 50 2 sided sheets designed by Donald Cole.
-
From the back of the book: The Ancients are a race of mysterious humans that once reveled in the glories of technology. Suddenly, inexpl...
-
From the back cover: "The dark screams of the living touch not your bitter soul. "You are torn between fealty to your elder ma...
-
From the back cover: "When the fabled Star of Kolhapur gem is stolen, Rajah Shivaji is rightfully incensed. He blames the ...
No comments:
Post a Comment