"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Monday, May 1, 2017
Here Games - The Circle and M.E.T.E.
From the back of the book:
"THE CIRCLE
Secrets of Cosmic Consciousness?
Deep in the heart of the city is a secret garden where The Master Dwells. His origin is a mystery, but his purpose seems clear: to teach the secrets of sorcery. Mystics and mediums, sorcerers and psychics trade knowledge in the safety of the garden. Come and practice the arcane arts, unravel ancient mysteries and walk the paths of power. Join The Circle for adventure in the realm of the fantastic.
And M.E.T.E.
Where Do Homeless Aliens Go In Your Campaign?
When you're an illegal alien, a stranger in a strange land without a friend, there's someone you can turn to: The Metropolitan Extra-Terrestrial Enclave. M.E.T.E. is dedicated to the aid and comfort of our alien visitors. M.E.T.E. provides a competent, understanding staff and superb facilities, whether an alien guest wants a place to stay or someone to help them "phone home." M.E.T.E. it's there when you need it."
Subscribe to:
Post Comments (Atom)
Popular Posts
-
From the back of the box: An exciting new direction for AD&D(R) and D&D(R) games! Create fantastic armies with miniature figures o...
-
From the back of the book: What makes a god a god? How are divine powers created, and how do they die? How powerful is a greater deity co...
-
From the back cover: Take the throne of Tuornen, rules its proud people, and reap the rewards of its rich lands. But beware, for Tuornen ...
-
From the back cover: Meet the dark races, the foul races, the evil races; the Orcs, Kobolds, Goblins, Gnolls and Trolls. Learn how they l...
-
From the Introduction: This book is the first to pierce the veil of secrecy around th Holy Nation of Rajanistan, revealing the societies ...
-
From the front cover: "Twenty-two wilderness hexes of Campaign Map One are detailed in these eighty pages along with description and...
-
From the web: A 64-page booklet which includes 48 pages of small island groups and atolls for adventuring: passing ships, d...
-
From the web: Champions III modifies and adds to character and GM information provided in Champions and Champions II . The book goes thr...
-
From the web: This 80-page booklet with color cover details the city of Verbosh and surrounding wilderness areas, including the villages of...
-
From the web: Monsters We Are . . . Imagine what it would be like to live forever - to be immortal. You feel the blood-hunger that drives t...
No comments:
Post a Comment