"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Thursday, May 4, 2017
Hero Games - The Ultimate Mentalist
From a website:
"The Ultimate Mentalist is a complete resource guide to mental powers in the Hero System and beyond - complete conversion notes are included for major roleplaying systems! You'll find everything you need to design and play characters in any genre with psychic powers of any description. The Ultimate Mentalist is the definitive reference work for roleplaying the powers of the mind. The Ultimate Mentalist offers detailed descriptions of mental powers and their use, along with related skills, combat maneuvers, and modifiers. Mentalists in combat now have a full range of tactical choices to add a distinctive flavor to psionic duels. Campaign and genre notes show GMs how to add psionic powers to existing campaigns, or design campaigns based on mental powers. Players will find hundreds of new ideas for creating and playing characters with mental powers."
Subscribe to:
Post Comments (Atom)
Popular Posts
-
Finieous Fingers is the self proclaimed "World's Greatest Thief". The Finieous Treasury was published in 1981 and included all...
-
From the back of the box: Unveil the forbidden secrets of Nog and Kadar! The Nogaro River has seen the rise and fall of countless empire...
-
The Forgotten Realms Atlas was first published back in 1990. It was written by Karen Wynn Fonstad who had previously written/created a numbe...
-
I think this may have been the first time that TSR created a module just to help sell another licensed product. It was released in 1984. The...
-
There is not much more that I could add to what has already been said about the #7 ranked module of all time. I am actually more of a fa...
-
One of the worst things that can happen when buying from eBay other than never getting the item is when the item is damaged or incomplete a...
-
Character sheets are very much a personal taste and no one character sheet is ever going to be able to claim that it is the most beloved by ...
-
GURPS allows the GM to run all most anything provided that they have the source material for it. Steve Jackson Games (SJG) has been good abo...
-
The Stronghold Builder's Guidebook was written for the 3e of Dungeons & Dragons but is one that can be used by a DM for almost any g...
No comments:
Post a Comment