"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Friday, May 5, 2017
Hero Games - The Valdorian Age
From their website:
"SWORDS AND SORCERY ADVENTURE!
Mighty-hewed warriors with flashing blades. Cities full of thieves and corruption. Eerie wizards using complex rituals to summon foul beings from other worlds to serve their whims. Ancient races from before the ken of men lurking in the dark and forgotten places of the world. Such is the stuff of Swords And Sorcery Fantasy.
The Valdorian Age presents just such a world for your Fantasy Hero game. It’s a place of heroes — a world where one skilled man, armed with nothing but a sharp sword and his own unbeatable determination, can make a real difference — but it’s also a place where survival and riches are often esteemed more highly than valorous deeds.
The Valdorian Age includes:
—a complete guide to the city of Elweir, from the darkest hovels of Lowtown to the palaces of Gold’s Reside, with plenty of maps
—information about the rest of the world: noble Valdoria, ancient Abyzinia, harsh Khor, dark Ureth-Kalai, and many other realms, with plenty of rumors and adventure ideas to tempt your heroes
—character creation rules and advice tailored specifically to Swords And Sorcery campaigns
—detailed information and rules for Sorcery, the strange (and dangerous) magic of the Valdorian Age
—GMing advice and suggestions, including plenty of plot seeds and a GM’s Vault filled with the secrets of the Valdorian Age
Strap on your broadsword and keep a close eye on your coinpurse — adventure and danger await you in The Valdorian Age!"
Subscribe to:
Post Comments (Atom)
Popular Posts
-
From the back of the box: An exciting new direction for AD&D(R) and D&D(R) games! Create fantastic armies with miniature figures o...
-
From the back of the book: What makes a god a god? How are divine powers created, and how do they die? How powerful is a greater deity co...
-
From the back cover: Take the throne of Tuornen, rules its proud people, and reap the rewards of its rich lands. But beware, for Tuornen ...
-
From the back cover: Meet the dark races, the foul races, the evil races; the Orcs, Kobolds, Goblins, Gnolls and Trolls. Learn how they l...
-
From the Introduction: This book is the first to pierce the veil of secrecy around th Holy Nation of Rajanistan, revealing the societies ...
-
From the front cover: "Twenty-two wilderness hexes of Campaign Map One are detailed in these eighty pages along with description and...
-
From the web: A 64-page booklet which includes 48 pages of small island groups and atolls for adventuring: passing ships, d...
-
From the web: Champions III modifies and adds to character and GM information provided in Champions and Champions II . The book goes thr...
-
From the web: Monsters We Are . . . Imagine what it would be like to live forever - to be immortal. You feel the blood-hunger that drives t...
-
From the back of the box: Home of Drizzt Do'Urden and famed city of the drow of the Underdark... Ruled by the feared and respected H...
No comments:
Post a Comment