"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Saturday, May 13, 2017
High Level Campaigns - AD&D 2e
From the back of the book:
"What's a DM to do when the player characters in his campaign become so powerful that nothing in the world is a challenge for them anymore? Just what are the essential ingredients in an adventure geared toward high-level play?
Here is a trove of advice and new rules for every AD&D game Dungeon Master who wishes to create adventures for truly legendary heroes. Find everything you need to create encounters that confound the craftiest wizard and chill the most valiant warrior's heart. Discover the power of True Dweomers, the mightiest spells ever. Build new realities for your heroes to explore. Learn how to conduct magical duels and oversee the creation of magical items. Expand the horizons of your gaming experience with High-Level Campaigns."
Subscribe to:
Post Comments (Atom)
Popular Posts
-
From the back of the box: An exciting new direction for AD&D(R) and D&D(R) games! Create fantastic armies with miniature figures o...
-
From the back of the book: What makes a god a god? How are divine powers created, and how do they die? How powerful is a greater deity co...
-
From the back cover: Take the throne of Tuornen, rules its proud people, and reap the rewards of its rich lands. But beware, for Tuornen ...
-
From the back cover: Meet the dark races, the foul races, the evil races; the Orcs, Kobolds, Goblins, Gnolls and Trolls. Learn how they l...
-
From the Introduction: This book is the first to pierce the veil of secrecy around th Holy Nation of Rajanistan, revealing the societies ...
-
From the front cover: "Twenty-two wilderness hexes of Campaign Map One are detailed in these eighty pages along with description and...
-
From the web: A 64-page booklet which includes 48 pages of small island groups and atolls for adventuring: passing ships, d...
-
From the web: Champions III modifies and adds to character and GM information provided in Champions and Champions II . The book goes thr...
-
From the web: Monsters We Are . . . Imagine what it would be like to live forever - to be immortal. You feel the blood-hunger that drives t...
-
From the back of the box: Home of Drizzt Do'Urden and famed city of the drow of the Underdark... Ruled by the feared and respected H...
No comments:
Post a Comment