"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Sunday, November 26, 2017
Judges Guild: The Caverns of Thracia (3rd Printing)
From the web:
"A scenario designed to accommodate characters of the 1st and higher levels. Some segments of the adventure will be a pushover for low-level groups, while other areas may send great lords and patriarchs ducking for cover. The dungeon complex has four main levels and one minor level, plus a legendary lost city. The local monsters are aware of each other and will usually work together to destroy an adventuring party. The booklet includes guidelines for random encounters, the lost city, and much more. Forgotten temples, lost underground citadels and wily beast-men. Rescue the slaves and take the Minotaur king's loot."
Subscribe to:
Post Comments (Atom)
Popular Posts
-
I had mentioned before that I tend to prefer my Cthulhu set in the period that the game was originally written for. Modern era Cthulh...
-
This is one of the better written D20 products i have ever has a chance to pick u[. The subject matter makes much of this possible but their...
-
There's A Crisis at Crusader Citadel is a module written for the Villains & Vigilantes game system. It was actually the first module...
-
From the web: "Battle axes and beards. Good companions when traveling underground. Handy with tools. If that was your view of dwarves,...
-
There are few people who play D&D who have not at least heard of Dragonlance and many have played the series of modules released in the...
No comments:
Post a Comment