"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Wednesday, November 29, 2017

Judges Guild: The Dungeoneer #11






From the web:


Columns:
   
  The Lab'Oratory by Chuck Anshell 03
  Words & Whips 03
  Nose Wet? or No Sweat! by Tom Cooper 31
  The Booty Bag  
       Helms by Ronald Pehr 32
  The Die is Cast 37
  Monster Matrix by Scott Johnson 43
  Mini-Dungeon (for TFT) by Paul Jaquays 55
     
Features:    
  Contribution Requirements 06
  Thoughts on Lightning by Jim Ward 20
  Creating a Computer Game & Swordsman by Bill Paley 21
  Faith by Tom McCloud 34
  Wet Navy Meets Space Fleet (Traveller) by Bill Paley 39
  Creepy Critters by Aaron Arocho 42
  On Magic by Bill Seligman and P.E. I Bonewits 45
  Maramis the Elf by Ronald Pehr 50
  Wilderness by Bryan Hinnen 52
     
Serials:
   
  The Arcane Elders by J. Mark Hendricks 10
  Questing by Aaron Arocho & Paul Jaquays 14
  A Private Hell by Bryan Hinnen 18
  Under Skyking's Light by Bill Paley 26

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