"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Friday, February 1, 2019
Role Aids: Dark Folk
From the back cover:
Meet the dark races, the foul races, the evil races; the Orcs, Kobolds, Goblins, Gnolls and Trolls. Learn how they live, hate, and terrorize. Each dark race is described in detail with complete towns, villages, fortresses, dungeons and featuring Orcish Culture a special article written by Robert Lynn Aspirin.
Also included are adventures involving each of the dark folk that are suitabe for use with all popular role playing systems including Advanced Dungeons and Dragons.
Bring depth to the villains in your world.
Subscribe to:
Post Comments (Atom)
Popular Posts
-
I had mentioned before that I tend to prefer my Cthulhu set in the period that the game was originally written for. Modern era Cthulh...
-
This is one of the better written D20 products i have ever has a chance to pick u[. The subject matter makes much of this possible but their...
-
As a long time player of Champions when this first came out I rushed to the store to buy it. Champions is cool in that it lets you replicate...
-
There's A Crisis at Crusader Citadel is a module written for the Villains & Vigilantes game system. It was actually the first module...
-
From the web: "Battle axes and beards. Good companions when traveling underground. Handy with tools. If that was your view of dwarves,...
-
From the web: "What Waits in the Ruined Dwarf Stronghold? Two hundred years ago, the great dwarf smith Durgeddin the Black built Khu...
No comments:
Post a Comment