"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Wednesday, September 7, 2022

Planes of Conflict

From the web:

Unleash the animal within on the Beastlands
Dream beneath the twin heavens of Bytopia
Plunge into the pure waters of Elysium

Rot in the Red Prison of Carceri
Blister beneath the fiery eruptions of Gehenna
Despair in the crushing emptiness of the Gray Waste

On the Great Ring, six planes lie in direct opposition. Above looms the triad of Good, holding fast against the tide of corruption. Below lurks the triad of Evil, stained red by the eternal Blood War. Both resist the pull of Law and Chaos. Any berk who calls them 'neutral' planes has never experienced their full extremes!

Dare to enter the conflict and find:
• Two 64-page books describing each plane and its inhabitants for the Dungeon Master, with details on the monsters, realms, sites, and dangers of each plane.
• A Player's Guide to Conflict, a 32-page, full-color introduction to the wonders and hazards of these planes, for DM and player alike. Featuring sites not described elsewhere.
• Adventures in Conflict, a 32-page book presenting four complete adventures designed for PCs of low to high levels.
• Monstrous Supplement, a 32-page, full-color booklet detailing 15 creatures, including master yugoloths, creatures of Oceanus, godly servants, and power-cursed outcasts.
• Six fully detailed, poster-sized maps illustrating the layers of each plane, with precise maps and text descriptions of important sites."


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