Does your wizard wish to create a powerful magical item or a potent new
spell? What other effects does your priest's favorite offensive spell
accomplish? Spells & Magic provides players and Dungeon Masters with
expanded rules that are compatible with the Player's Handbook, the
Dungeon Master Guide, and the rest of the Player's Option line of
rule books. Within these pages, you will find new spells and proficiencies
for wizards and priests, plus further rules on spell research and
magical item creating, new options for designing spellcasters, an
alternate system of gaining and using spells, and much more. Use this
book to bring out the full power and potential of any spellcasting
character!
"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Monday, August 21, 2023
Player's Option: Spells & Magic (1996)
From the web:
Subscribe to:
Post Comments (Atom)
Popular Posts
-
There is not much more that I could add to what has already been said about the #7 ranked module of all time. I am actually more of a fa...
-
I am not sure what set these were from. I don't think it is a complete set either. Any insight would be greatly appreciated.
-
Finieous Fingers is the self proclaimed "World's Greatest Thief". The Finieous Treasury was published in 1981 and included all...
-
Faeries get a bad rap in my opinion. Even the cover of this book sends the idea that they are all the commercialized version of elves (b...
-
The Gateway Bestiary was published by Chaosium in 1980. It was designed for use with RuneQuest. It beasrs the Gateway name though to indic...
-
GURPS allows the GM to run all most anything provided that they have the source material for it. Steve Jackson Games (SJG) has been good abo...

No comments:
Post a Comment