Does your wizard wish to create a powerful magical item or a potent new
spell? What other effects does your priest's favorite offensive spell
accomplish? Spells & Magic provides players and Dungeon Masters with
expanded rules that are compatible with the Player's Handbook, the
Dungeon Master Guide, and the rest of the Player's Option line of
rule books. Within these pages, you will find new spells and proficiencies
for wizards and priests, plus further rules on spell research and
magical item creating, new options for designing spellcasters, an
alternate system of gaining and using spells, and much more. Use this
book to bring out the full power and potential of any spellcasting
character!
"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Monday, August 21, 2023
Player's Option: Spells & Magic (1996)
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