"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Saturday, August 26, 2023

Alternity Player's Handbook (1998)

From the web:

You're an explorer commanding the newest starship in the fleet, or . . . a brilliant scientist seeking a cure for a deadly alien virus, or . . . a battle-weary space marine fighting to protect the galaxy, or . . . any other SF hero you can imagine!

Experience the future - one adventure at a time!

This roleplaying game provides a framework for all kinds of contemporary to far-future science fiction adventures. The Player's Handbook, the companion volume to the Alternity Gamemaster Guide, contains everything players need to create SF heroes and play the Alternity game, including:

  • An easy-to-learn game system designed around a unique dice mechanic.
  • A "Fast-Play" chapter that teaches the basics and quickly gets you into the action.
  • Rules for generating a wide variety of unique heroes - including five alien hero species.
  • Many distinct character professions and careers that allow you to further refine and define your character - from bounty hunters to computer hackers, starship pilots to interplanetary traders.
  • Simple yet wide-ranging rules presented in a format that lets you add levels of complexity as desired.
  • Optional rules for mutants, psionics, and cybernetics.
  • Plenty of equipment covering a variety of technological levels - computers, vehicles, starships, armor, weapons, and assorted gear.
  • A compilation of tables and forms that players need, plus a comprehensive index.


 

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