"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Saturday, April 6, 2024

Player's Handbook (AD&D 2e Revised) (1995)

From the web:

Player's Handbook is the indispensable encyclopedia of fantasy role-playing and also the perfect companion to the referee's 2nd Edition Dungeon Master's Guide. Everything players need is here: how to determine a character's Strength, Wisdom, Charisma, etc.

From the book's Foreword (p. 3):

Rest assured that this is still the same version of the AD&D game that your friends, classmates, and business partners have been playing for years.

Yes, there are some small and subtle changes in the rules, but you would have to read the whole book very carefully, and have a tremendous memory, to find them. (The changes are the sorts of minor corrections and clarifications we make every time we reprint and we've reprinted both the Player’s Handbook® and Dungeon Master Guide™ more than 10 times since 1989!)

So what has changed? Obviously, the books look different. We were awfully proud of them when they released in 1989, but the world doesn't stand still for anyone. We decided that after six years, it was time for a new look.

And as long as AD&D was getting a new suit of clothes we elected to let out the seams a bit, too. Both books are a lot bigger: 25% more pages in the PHB, 33% more in the DMG. And we used them up just looking good. Inside you'll find bigger illustrations, lots more color, and pages that are easy to read.

 

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