"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Tuesday, April 3, 2012
Atlantis - The Lost World
This is the other half of what was the Atlantean trilogy of which The Arcanum is the first half. This is only in two parts but it was originally three books when it was first released. I always found all three books amazing material too draw from but never used them as a system.
Published: 1988
Pages: 278
From the Back of the Book:
"Return to the Second Age of Atlantis; to a time when the race of men was young, and giants still walked the earth..."
ATLANTIS is a complete and comprehensive world setting for fantasy role players and Gamemasters alike. This book contains the original text of THE LEXICON (Atlas of the Lost World of Atlantis) and THE BESTIARY (the Atlantean creature compendium), plus new material never published before.
Includes:
• Atlas of Earth in the Second Age...
• Detailed regional maps...
• Ten cities (human & demi-human races) with annotated maps...
• A compendium of hundreds of mythical creatures, Deities, devils, demons, and wild animals native to the Atlantean world...
• and much more...
Labels:
Bard Games,
Core Rules,
Fantasy
Subscribe to:
Post Comments (Atom)
Popular Posts
-
From the web: This 80-page booklet with color cover details the city of Verbosh and surrounding wilderness areas, including the villages of...
-
From the back of the book: What makes a god a god? How are divine powers created, and how do they die? How powerful is a greater deity co...
-
From the back cover: Take the throne of Tuornen, rules its proud people, and reap the rewards of its rich lands. But beware, for Tuornen ...
-
From the web: A 64-page booklet which includes 48 pages of small island groups and atolls for adventuring: passing ships, d...
-
From the back cover: Meet the dark races, the foul races, the evil races; the Orcs, Kobolds, Goblins, Gnolls and Trolls. Learn how they l...
-
From the front cover: "Twenty-two wilderness hexes of Campaign Map One are detailed in these eighty pages along with description and...
-
From the Introduction: This book is the first to pierce the veil of secrecy around th Holy Nation of Rajanistan, revealing the societies ...
-
From the web: Wizards consists of six adventure scenarios intended for mid-level player characters , each one focusing on a powerful wiz...
-
From the web: Champions III modifies and adds to character and GM information provided in Champions and Champions II . The book goes thr...
-
From the web: Monsters We Are . . . Imagine what it would be like to live forever - to be immortal. You feel the blood-hunger that drives t...
1 comment:
I loved these books back in the day. So full of cool ideas.
Tim
The Other Side
The Freedom of Nonbelief
Post a Comment