"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Thursday, July 18, 2013

Cybergeneration - RPG


In continuation from yesterday on how much Talsorian likes the idea.....Cybergeneration Second Edition is a full fledged game and not a supplement. The second edition was released in 1995 two years after the first and the size of the book was increased from 192 pages to 248. I have not taken the time to compare the rules but I expect they are very much the same and only the core mechanics were added but I can't say that with 100% certainty.

From the cover:

The cyberpunk movement is dead, crushed beneath the jackboots of the Incorporated States of America, a tyrannical techno-government that rules through media, money and unstoppable cybernetic might.

But a new force has taken to the Street to carry on the battle their parents lost. Raised on danger and deception, forged in the fires of a mysterious nanotech plague that has ravaged the 21st century, this handful of angry juvegangers now wield incredible powers that defy both science and cybertech.

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