"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Sunday, July 21, 2013
Cyberpunk - Deep Space
A book that gives you the ability to add the impact of "I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I've watched C-beams glitter in the dark near the Tannhauser Gate. All those moments will be lost in time, like tears in rain. Time to die. " to a game as good as Cyberpunk is not a good thing....it is a great thing. Deep Space fully replaces the earlier released Near Orbit and it contains all of the same material that has been updated where needed.
The book was released in 1993 where Near Orbit was released in 1989. The setting is the year 2025 so we still have time to get there but I don't see that happening. This is again a top notch offering that anyone playing the game should own if the have any interest in adding space as a setting. It is a product worth owning in general if you play any near future games. The only bad part of the book is that reading it makes someone who wants to see us on Mars and in space exploring very sad that we have not progressed more than we have after 44 years and a day (I should have posted this yesterday).
From the back of the book:
BEYOND THE EDGE
The Earth turns silently below, a ball of seething humanity, trapped in an ever-more polluted environment. Meanwhile, desperate Edgerunners battle greedy Corps for what "good" living is left. Mankind has only one place left to go ... up ... and out.
Out to a place of absolute cold and perfect clarity, where immense cylinder worlds spin in the sky; needle-like deltas speed on intercept courses, and spiderty orbital vehicles surround the titanic white lattices of the Far Planetary explorers.Humanity is reaching -- for Deep Space.
Enter the Future of CYBERPUNK with Deep Space, the continuation of the Near Orbit saga. The timeline has been extended to 2025 as the first generation of Highriders struggle for freedom from groundstar control. Lunar colonies are the norm, and the skies are crowded with corporations jockeying for position on this new economic frontier. At the same time, government and private enterprise take their first steps on Mars and into the Belt, in search of knowledge and resources. And what will new missions find inside the Gas Giants?
Deep Space expands Near Orbit's vehicle / equipment lists and contains maps of the Tycho / Copernicus Lunar colonies along with Mars' Chryse Base. As a bonus, we include the adventure Red Conflict -- unrest among the scientific stations of Mars!
Let your CYBERPUNK 2020 campaign break the shackles of Earth, and reach for the unknown with ...Deep Space
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