"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Tuesday, July 2, 2013
Complete Fighter's Handbook - PHBR1
The Complete Fighter's Handbook was the first of the 2e "splatbooks" for the various classes in the game at the point in time that they were written. I recall buying this and thinking at the time that it was not bad. The stream of books that followed this one slowly wore away at my feeling though. This was the first and as a result it set the tone for what would follow. The problem was that apparently as the line went along the concept went from adding flavor and differentiating to adding power and one up man-ship. The book added new rules and gear for fighters that did not imbalance the game. I just wish that trend had continued.
From the back cover:
Who says fighters are the poor cousins of the AD&D(R) game? No one will say it aloud after reading the Complete Fighter's Handbook; 128 pages of mind-expanding advice on how to make your fighter the leanest, meanest threshing machine for leagues around. New weapons, new proficiencies, new fighting styles, and "Fighter Kits" make this optional AD&D accessory a useful item for players and DMs.
Subscribe to:
Post Comments (Atom)
Popular Posts
-
From the box: Welcome to the exciting universe of the far future! Who knows what the future holds? With Traveller , you can find out as ...
-
From the web: Swords and spells was never officially labeled as a supplement for the D&D game, but it was nonetheless intended as the f...
-
From the Back of the Book: This volume of the exciting Monstrous Compendium series brings you the unique creatures of Krynn: astral dragon...
-
From the web: At last! Complete in one catalog, all the finest merchandise Faerun has to offer is presented by that enterpr...
-
From the web: Rules for fantastic Medieval wargames campaigns playable with paper and pencil and miniature figures. Volume 1: Men & Magi...
-
From the publisher: "Welcome to the exciting world of high adventure, role-playing games. Let your imagination run wild through an a...
-
From the web: The second supplement to the original Dungeons & Dragons first edition. In addition to new characters cla...
-
From the web: The third supplement to the original Dungeons & Dragons first edition. This supplement adds several items related to mag...
-
From the side of the box: Wizards, priests, and other characters who carry a small arsenal of magical items can not keep all the operator...
-
From the back of the book... Well met traveler! You hold in your hands the second travel guide penned by the insightful Volo. Following...
No comments:
Post a Comment