"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Monday, July 8, 2013
Corum
Corum is a new world setting for the Stormbringer 5th edition system. It was released by Darcsyde Productions in 2001. Those familiar with the Eternal Champion concept by Moorcock can see the logic in this line of products. I am a fan of the Elric stories but have not been a fan of the other stories by Moorcock except for the Jerry Cornelius Chronicles. I picked this up with the intention of reading it to see if there was anything worth borrowing either mechanic or material wise. The cover creeps me out a bit so I keep putting that off. There is a rather sterling review of the product here so I won't bore you with a rehash of what it says.
From the back of the book
A New World for Stormbringer
The balance between Chaos and Law has tipped. Barbarian hordes sweep across the land while civilization decays in doomed castles. Eldritch beasts terrorize the innocent. Arcane technologies are all but lost and foul Chaotic magic corrupts land and sea alike. In the age to come a cursed Prince will seek his destiny across this dying world. His path will be vengeance, his ultimate goal . . . to confront the gods themselves.
In this supplement to the acclaimed roleplaying game Stormbringer you can adventure in a heroic fantasy setting based on the World of the Five Planes created by the master of fantasy, Michael Moorcock. You will confront the most bizarre monsters and foil the deadliest plots on this and other planes of the Multiverse as you battle to free yourself and your world from the machinations of the gods.
Subscribe to:
Post Comments (Atom)
Popular Posts
-
From the back of the book: Here they are, up from the slime and in from the dark, ready to make life in your campaign just a li...
-
From the web: The Catalog featured coated interior pages and a heavy, embossed cardstock cover. In included a fold-out calendar that coul...
-
From the back of the book: From the storm-lashed rocks west of fabled Evermeet to the Plains of Purple Dust, all the folk of Faerun have h...
-
From the web: A huge expansion for the GURPS Magic system, this sourcebook almost doubled the number of spells documented i...
-
From the web: Rifts is a multi-genre role-playing game that captures the elements of magic and the supernatural along with science fiction...
-
From the back cover: "The dark screams of the living touch not your bitter soul. "You are torn between fealty to your elder ma...
-
From the back cover: "The discovery of an evil cult in the City of Greyhawk has caused city officials to seek assistance in wiping o...
-
From the back of the book: Front and center! The complete range of basic human soldiery, from hard-bitten front-line warriors t...
-
From the back of the book: As if the Mutazoids 2nd Edition background were not thrilling enough, the Mutazoids City Source Book adds a new d...
-
From the back cover: Even in divine games of chess, the action begins with a clash of pawns. In Pawns: The Opening Move , the first suppo...
No comments:
Post a Comment