"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Monday, July 8, 2013
Corum
Corum is a new world setting for the Stormbringer 5th edition system. It was released by Darcsyde Productions in 2001. Those familiar with the Eternal Champion concept by Moorcock can see the logic in this line of products. I am a fan of the Elric stories but have not been a fan of the other stories by Moorcock except for the Jerry Cornelius Chronicles. I picked this up with the intention of reading it to see if there was anything worth borrowing either mechanic or material wise. The cover creeps me out a bit so I keep putting that off. There is a rather sterling review of the product here so I won't bore you with a rehash of what it says.
From the back of the book
A New World for Stormbringer
The balance between Chaos and Law has tipped. Barbarian hordes sweep across the land while civilization decays in doomed castles. Eldritch beasts terrorize the innocent. Arcane technologies are all but lost and foul Chaotic magic corrupts land and sea alike. In the age to come a cursed Prince will seek his destiny across this dying world. His path will be vengeance, his ultimate goal . . . to confront the gods themselves.
In this supplement to the acclaimed roleplaying game Stormbringer you can adventure in a heroic fantasy setting based on the World of the Five Planes created by the master of fantasy, Michael Moorcock. You will confront the most bizarre monsters and foil the deadliest plots on this and other planes of the Multiverse as you battle to free yourself and your world from the machinations of the gods.
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