"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Tuesday, July 23, 2013
D&D 3e - Book of Challenges
This is a book that I fixated on for a long period of time. It was released in 2002 for the 3e so I was not going to buy it new. I had heard good things about it and wanted to buy it but it always seemed to elude me on eBay and other online sites. I didn't want to pay full price for it and even what I paid at HPB was not what I wanted to pay for a book from a system I knew I would most likely never play.
The book almost lived up to the expectations that had been built up in my mind. It went a little beyond the idea of the Book of Lairs as it contains some encounters that aren't lair based. The situations contained in the book range from fun to deadly and from creative to contrived. Overall they are better than average in quality. The book shines more in the sidebars and advice that it offers though.
From the back of the book:
Danger Around Every Corner and Behind Every Screen!
The greatest threat to any adventuring party is a devious Dungeon Master. This book is spring-loaded with ideas, both subtle and sinister, that will ensure every gaming session is appropriately hazardous, including:
* Over fifty encounters designed to be dropped into any campaign.
* Scalable scenarios that can be pitted against characters from 1st to 20th level.
* Advice for creating your own deceptive and deadly situations.
Dungeon Masters who want to keep their players on their toes will be inspired by the invaluable material within these pages.
To use this accessory, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual.
Subscribe to:
Post Comments (Atom)
Popular Posts
-
From the back of the book: This essential supplement follows on the heels of Faiths & Avatars. which detailed the rules by which deit...
-
From the back of the box: An exciting new direction for AD&D(R) and D&D(R) games! Create fantastic armies with miniature figures o...
-
From the web: A World Gone Mad! Although the first signs of the cataclysm appeared in the mid-1980s, it was not until a decade later that t...
-
The Virus sourcebook From the back of the book: Striking Back! Throughout the bleak night if The Collapse, the long dark shapes of wa...
-
From the web: STORMBRINGER is a role-playing game based on a series of novels written by British writer Michael Moorcock. In these tales he...
-
From the web: It is a world where the gods have walked and fantastic armies clashed. It is the home of Elminster, Alias, Azoun, Khelben, an...
-
From the back cover: "Welcome to BALDEMAR! In this booming town on the banks of the river Wythyn, danger and adventure lurk at eve...
-
From the back cover: Magic carpets, ghoulish vixens, genies rising from the sand in a whirlwind of smoke and fire--such wonders, spun int...
-
From the web: This campaign box details the lands of the Savage Coast, itself a part of the larger Mystara setting. The bo...
-
From the back of the box: Home of Drizzt Do'Urden and famed city of the drow of the Underdark... Ruled by the feared and respected H...
1 comment:
I have this publication, but its been years. Now that you've brought it up, I'll have to dig it out and give it another going over!
Thanks for the reminder!
Post a Comment