Now is an age transformed by disaster and wonder, a world of terrifying adventure.
The catastrophe known as the Rip transformed Jerusalem into an urban nightmare. Life as we knew has been forever changed.
Hidden from the masses, the Human Genome Project unearths the secrets
of our race, secrets buried deep inside each and every member of
humanity, the Godgenes.
The Rip and the Godgene blur the boundaries between science and what
can only be called - magic. Relics and powers of the Lost Age crash onto
streets lined with glass and steel.
From beyond the world we know, terrible threats arise. From their
abyssal prison, the Daemonhost have been set loose to threaten this
teetering new world while the denizens of the Otherworld stalk the
shadows.
You are a titan, an inheritor, genetic heir to the gods and monsters
of legend. Locked within your genetic code are answers to ancient
mysteries and new, startling revelations. What secerets will you uncover
- or die to protect.
"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Subscribe to:
Post Comments (Atom)
Popular Posts
-
From the back of the box: An exciting new direction for AD&D(R) and D&D(R) games! Create fantastic armies with miniature figures o...
-
From the back of the book: What makes a god a god? How are divine powers created, and how do they die? How powerful is a greater deity co...
-
From the back cover: Take the throne of Tuornen, rules its proud people, and reap the rewards of its rich lands. But beware, for Tuornen ...
-
From the back cover: Meet the dark races, the foul races, the evil races; the Orcs, Kobolds, Goblins, Gnolls and Trolls. Learn how they l...
-
From the front cover: "Twenty-two wilderness hexes of Campaign Map One are detailed in these eighty pages along with description and...
-
From the Introduction: This book is the first to pierce the veil of secrecy around th Holy Nation of Rajanistan, revealing the societies ...
-
From the web: A 64-page booklet which includes 48 pages of small island groups and atolls for adventuring: passing ships, d...
-
From the web: Champions III modifies and adds to character and GM information provided in Champions and Champions II . The book goes thr...
-
From the web: Monsters We Are . . . Imagine what it would be like to live forever - to be immortal. You feel the blood-hunger that drives t...
-
From the web: This 80-page booklet with color cover details the city of Verbosh and surrounding wilderness areas, including the villages of...
No comments:
Post a Comment