"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Saturday, September 27, 2014
DCC#9: Dungeon Geomorphs
Unlike other Dungeon Crawl Classics, this volume does not present a
completed adventure. Instead, it presents a set of DM tools that will
make your job easier. This book of dungeon geomorphs gives you
everything you need to map out exciting underground adventures. The
geomorphs are modular map segments designed to be combined in a variety
of ways. There are 124 map segments, encompassing mazes, dungeons,
underdeep caverns, monstrous lairs, castles, ruins, halls, and many
other intriguing places to explore. Together they combine to make
thousands of possible maps!
Subscribe to:
Post Comments (Atom)
Popular Posts
-
Finieous Fingers is the self proclaimed "World's Greatest Thief". The Finieous Treasury was published in 1981 and included all...
-
There is not much more that I could add to what has already been said about the #7 ranked module of all time. I am actually more of a fa...
-
From the back of the box: Unveil the forbidden secrets of Nog and Kadar! The Nogaro River has seen the rise and fall of countless empire...
-
The Thunder Rift series is a line of modules that were designed to allow novice DMs and players to cut their teeth as it were. The line ha...
-
From the back of the box: Celebrate twenty-five years of the history of the D&D game with Silver Anniversary Collector’s Edition. Thi...
No comments:
Post a Comment