From the back cover:
Well over a thousand magickal Castings!
You've never seen a magick book like this before!
Within these pages, you'll find more than 1,400 different Castings for
your Heroic Personas and their evil enemies! There are Eyebites,
Charms, Cantrips, Spells, Formulas, and Rituals, divided among more than
a dozen different types of magick use. Herin you'll find Dweomercraeft
Castings (general, plus fiver different colleges) and Priestcraeft
Castings (those held in common, plus five different ethoi), as well as
Castings from 15 other types of practice - Alchemy, Apotropaism,
Astrology, Conjuration, Divination, Exocism, Fortune Telling, Heka
Forging, Herbalism, Mediumship, Mysticism, Necromancy, Sorcery,
Spellsongs, and Witchcraeft - everything you could imagine for use by
heroes and villains, and others too.
But that's not all!
Also included are rules for designing your own Castings, allowing magick in your campaign to grow as far as you can imagine!
There are scores of magical devices detailed herein: Wands, Rings,
Rods, Cloaks, Pyramids, and a guide to devise your own items
.
Plus, a full treatment is given of inate magical Powers: Petrifaction,
Shapeshifting, Flight, and Weather Control, just to name a few. There
are even rules for making Psychogenics, from other Dangerous Journeys
genres, work within the Mythus game!
One look through these pages will show you why the Mythus Magick rules
desrved a volume all their own. Whether you're a gamemaster or a
player, you'll want this book for your reference. It will show you
magick like you've never seen it before!
"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Subscribe to:
Post Comments (Atom)
Popular Posts
-
From the web: This 80-page booklet with color cover details the city of Verbosh and surrounding wilderness areas, including the villages of...
-
From the back of the book: The Ancients are a race of mysterious humans that once reveled in the glories of technology. Suddenly, inexpl...
-
From the web: The players characters are called upon to rescue the fair Princess Irzeena who has been kidnapped by the wizard Keridav. Her...
-
From the back of the book: What makes a god a god? How are divine powers created, and how do they die? How powerful is a greater deity co...
-
From the back cover: "The dark screams of the living touch not your bitter soul. "You are torn between fealty to your elder ma...
-
From the back cover: Meet the dark races, the foul races, the evil races; the Orcs, Kobolds, Goblins, Gnolls and Trolls. Learn how they l...
-
From the back cover: Take the throne of Tuornen, rules its proud people, and reap the rewards of its rich lands. But beware, for Tuornen ...
-
From the web: Wizards consists of six adventure scenarios intended for mid-level player characters , each one focusing on a powerful wiz...
-
From the back of the book: As if the Mutazoids 2nd Edition background were not thrilling enough, the Mutazoids City Source Book adds a new d...
-
From the Introduction: This book is the first to pierce the veil of secrecy around th Holy Nation of Rajanistan, revealing the societies ...
1 comment:
OK, so this is an odd coincidence. I saw this book on Ebay for $0.50 and I just had to try for it... and I won. The shipping in 10x the bid. :)
I don't have the core rules book yet, but those go for between $10 - $15, so I figure I can pick it up at any time.
I never looked into GG's post-TSR publications, but I am very curious to see what he came up with after the unfortunate corporate maneuvers at TSR.
Post a Comment