From back cover:
The good dragons of Krynn need help. Recruited by the silver dragon
Saramber, the player characters have joined ranks with the dragons and
sought to solve the mystery behind the deaths of many silver and bronze
dragons and passed the tests set out for them, earning the trust of
these ancient creatures.
But now, Saramber fears evil dragons have discovered the portal that
could lead them to the dragons' homeland. If this is true, they must be
stopped before they can launch an attack that could destroy this fabled
dimension. The adventure leads player characters from the plains of
Lunitari to the depths of the ocean and the abode of monstrous Artha,
banished daughter of Takhisis.
This third module brings to a climax the epic tale begun with In
Search of Dragons, and continued in Dragon Magic. On success or failure
hangs the fate of tone of the noblest races of Krynn.
"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
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