From the back of the book:
Your heroes find themselves on a demi-planar island in the Ethereal
void, where a mysterious god enlists their help in his scheme to stop
Erestem (Takhisis). The heroes must journey through space and time to
recover the powerful cindergems and forge a weapon to destroy Erestem.
If your heroes fail, Erestem's evil minions will invade Taladas and
destroy the Othlorx (Uninvolved) dragons, which is just the start of her
plans for Taladas!
Your PCs must venture into eras and places hitherto unknown to them.
The cindergems are strewn throughout the multiverse; ancient dragon
burial grounds, magical ice palaces, crypts of restless dead, and much
more await the heroes. And just who is that mysterious god who asks so
much of them?
This AD&D game adventure, set in the vast world of the
DRAGONLANCE saga, is the conclusion to an epic adventure that began with
Dragon Dawn and continued with Dragon Knight. On the previously unknown
continent of Taladas, the heroes must strive to thwart the extraplanar
invasion plans of Erestem, Queen of Evil, also known as Takhisis.
Failure means doom for all of Krynn!
You need the Time of the Dragon boxed set in order to play this
adventure. You need not have played either of the previous modules in
this series; alternate beginnings are provided for players who have not
done so.
"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
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