These pages display the portrait of a young world experiencing the
first blush of true, continent-wide politics. Since the Gods War there
have been many conflicts, but these have always been isolated, between
two countries, never involving the others. For the first time in the
history of the world, the six major nations of Diomin (first detailed in
the Diomin Worldbook) are beginning to rub elbows with more than just
their immediate neighbors. The first trade treaties are being drafted,
ambassadors are being sent, spies are finding greater employment. And
the slightest wrong move could set the whole of the world on fire.
Read on. Discover what makes the nations unique. Learn how they feel
about the others... And how the others react to them. Take on the roles
of the Gadianti Robber and the Hearhom Trader, and then look at the
world with new eyes. Most of all, wathc your back, for not everyone is
what they appear to be.
"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
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