"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Tuesday, December 27, 2022

LNR1: Wonders of Lankhmar (1990)

From the back cover:

Wonders of Lankhmar is the latest entry in the AD&D game setting of Lankhmar, the city of Nehwon ,made famous as the haunt of Fafhrd and the Grey Mouser in the tales woven by Fritz Lieber. Within these pages are dozens of short adventures perfect for an afternoon's or evening's enjoyment. Your characters may be hired to protect the Overlord from assassination. They may choose to take positions as caravan guards on a dangerous passage through a crocodile-infested swamp. Or, perhaps they'd prefer a quiet night on the town. (They might well prefer it; the question is, can they find it?)

The City of Thieves is filled with possibilities: adventure, treachery, deceit, death. Are your characters up to the challenge? Are they prepared for the wonders of Lankhmar?

 

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