"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Wednesday, May 15, 2024

Fantasy Wargaming: The Highest Level of All (1981)

From the web:

Known on the cover as "The Highest Level Of All ... FANTASY WARGAMING". 

From the dust jacket:

Fantasy Wargaming - Compiled and edited by Bruce Galloway

Deeper Dungeons. More Dangerous Dragons.

Whether you use a commercially packaged scenario or one of your own mind's design, whether you and your band of adventurers seek a quest - finding a hidden treasure, rescuing a damsel in distress, exploring lost cities, venturing into forbidden lands - to be really satisfying, a fantasy scenario must contain its own intrinsic and consistent logic. This can be found in some fantasy novels, but it is a great deal more challenging and more fun to design your own world. And this is what FANTASY WARGAMING enables you to do with a consistency and logic unavailable in previous books.

In FANTASY WARGAMING you enter into a realm where magic really does work, where ancient revelations unfold and provide a gateway to the Supernatural. As you devise your own adventures in this highest level for fantasy players, your cunningly logical maneuvers enable you to overwhelm dangerous opponents and formidable obstacles.

Here is an invaluable guide with complete playing rules and sections on:

Monsters and magic beings
Cultures, myth and religion
Character generation
Role playing
Spells
Warrior Tables
Motivations, and index, and more.


 

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