From the web:
A game set in the Dark Fantastic world of the Renaissance, this RPG is
the next of White Wolf's historical World of Darkness games, following
the tradition of Vampire and Werewolf. Players now have the chance to
found the Council of Traditions-or bring it crashing down. High magick,
faith, and reason collide to decide the fate of the world.
From the Introduction:
The world is on fire. The light of the artist, the vision of the
scholar and the pyre of the heretic burn with an intensity never before
seen. This is the Renaissance, the battleground of the early Ascension
War and the beginning of the modern world.
Blades clash and spells blaze forth as the Council of Nine Mystick
Traditions gather to preserve the ways of magick. Against it, a united
Order of Scholars, visionaries and monster-slayers struggles to illumine
the world with Reason. In the shadows, antichrists and mad fanatics
kindle the flames of hatred and feed them with souls. Magick has gone
mad, and a terrible Scourge punishes those who pursue its Mysteries.
Across the Earth, magi come together, and their adventures lay the
foundations--or the graves--of the future.
This is, in many ways, the Age of High Magick...
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