From the beginning of the book:
Waterdeep is a city of intrigue and wonders; in its streets and
buildings can be found almost every variety of beings and activities,
goods, and interests.
This book describes the major features of life in Waterdeep, some
important inhabitants, and the layout of the City wards, but leaves room
for DMs to develop their own characters and local details. For those
employing the FORGOTTEN REALMS campaign setting, a section on the
City's surroundings is included, and for all AD&D game players, a
number of possible adventures set in the City, or beginning within its
walls, are described.
The North remains a land of riches, mineral wealth equaled nowhere
else in the known Realms, and seemingly endless strands of timber of a
size not often found elsewhere. Game is plentiful, and the landscape is
beautiful. But danger is always lurking; for the most part, the law of
the North is the law of the sword. Traveler, you have been warned.
From the web:
The North...rugged mountains and dense forests, which hide many beings
hostile to man (who has settled here but lightly). Many dungeons and
ruins also lie hidden in the Northern wastes, relics of the former
splendor of the dwarven kingdoms, now lost and abandoned, and of
earlier, fallen kingdoms of men. Waterdeep...crossroads of the world,
City of Splendors. Here and wealth and goods from every corner of the
Realms, intrigue and feuds and important personages of rank and
influence. From the many-spired towers of Piergeiron's Palace to the
living, ever-changing city of Waterdeep, and suggests many adventures
therein. Partake of the sights, the bustle, and the intrigue - rub
shoulders with the powerful and famous - feast your eyes on fabled
treasures. Hear tales in the taverns such as can be heard nowhere else
in all the world - but keep your weapons ready and your wits sharp. Oh,
and above all...enjoy your stay.
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