"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Friday, July 19, 2024

Fires of Marl (1995)

From the back cover:

They say that those who forget the past are doomed to repeat it. But on Marl, they're just doomed...

Every place has its legends, and the world of Bloodshadows has more than its share. Take a walk through some of the cities of Marl and learn of the long-forgotten nightmares waiting to menace your characters. Whether its the Selastos Doom Clock, the secrets of the Sentry or living gates that hunger for prey, they're all inside this volume... just waiting for you.

This book contains source material on legends, past and present, of Marl as well as adventure hooks, mini-adventures, and an index to The World of Bloodshadows and The Unnaturals.

Fires of Marl is an adventure collection intended for use with The World of Bloodshadows game.

 From the web:

Deadly legends come to life. Dangerous locations and dark streets. These are the elements of the Bloodshadows universe, presented here by an assortment of authors in a sourcebook packed with adventure ideas, settings, and tips on building your own legend

No comments:

Popular Posts