"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Wednesday, July 17, 2024

Grimtooth's Traps Too (1982)

From the back cover:

"This book is a connoisseur's catalog of condemnable calamities, ghastly glamours, distinctive disasters, and an astonishing array of annoying misdirections and miserable misfortunes...

The 102 traps within this book have been presented without game mechanics of any kind; the nature, cause and effect of each trap has been thoroughly described so that any game master may introduce these devices of delver destruction into his campaign easily."

From the web:

101 more engines of evil and bemusement for the befuddled! Room traps, Corridor traps, door traps, artifacts, etc. This book contains all the material from the original Grimmtooth's Traps Too, plus 7 pages of a new Grimtooth Comic and 10 pages of using this material in the Fudge system.


 

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