"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Thursday, July 18, 2024

Middle-earth Role Playing (1st Edition, Revised) (1986)

From the web:

This 1st Edition Revised edition of Middle-Earth Role Playing was printed two years after the original version and contains 128 pages as compared to the 104 pages of the earlier version. This appears to be a significant difference. The 1st Edition Revised edition also features different artwork. However, both books contain the same product code.

Based on THE HOBBIT and THE LORD OF THE RINGS. Perfect for seasoned players as well as those who have never experienced the thrill of fantasy role playing. Role playing is a type of game which allows you to assume the role of a character in a "living" novel. MIDDLE-EARTH ROLE PLAYING, M.E.R.P. for short, provides the structure and framework for role playing in the greatest fantasy setting of all time... J.R.R. TOLKIEN'S MIDDLE-EARTH.

MERP contains all the components required to play a fantasy role playing game:

CHARACTER DEVELOPMENT SYSTEM - covering Hobbits, Elves, Dwarves, Orcs, Trolls, etc.

MAGIC SYSTEM - simple yet comprehensive rules for spells.

COMBAT SYSTEM - realistic and flavorful, fast and playable.

GAMEMASTER GUIDELINES - material covering travel, encounters, weather, random events, healing, poisons, and magic items.

CREATURES AND RACES - a detailed appendix covering the major beasts, monsters, and peoples.

SAMPLE ADVENTURE - a starting adventure set in the Trollshaws, complete with layouts.
 

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