"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Sunday, November 10, 2024

WGS2: Howl From the North (1991)

From the back:

Barbarian legends tell of five magical blades of the measureless power. The more civilized cultures of warmer climes believe these tales to be nothing more than delirious dreams of frost-bitten brains. "Those frozen louts -- they're trying to scare respect out of us!" At least that's what they want to believe...

Three of the Legendary Blades of Corusk have been unearthed, and their powers have proven to be all that the tales claimed. You have been given these to use in the quest for the remaining two blades. However, word has spread to the peoples of the neighboring areas, and two groups are working against you to prevent your securing these swords. Beware the Hold of the Stonefists and the Rovers of the Barren! Only so much time remains for you to locate the last two Blades of Corusk...and your enemies are on the horizon.

Find the blades, and reclaim your birthright of honor and respect; fail, and be outcast from your tribes for life. The choice is yours.

From the Publisher:

Finally, the five blades are together. The blades must, however, be brought to a ceremony where they were forged, in an abandoned city on the other side of the mountains. On the way, a rival faction among the Ice Barbarians attempts to take the blades. It's up to the player characters to stop them.

 

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