"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Tuesday, July 29, 2025

Advanced Melee (1980)

From the web:

This 32-page rulebook expands Melee, providing rules for movement, facing, initiative, surprise, lots of information about weapons and combat including peculiar weapons, left-hand weapons, thrown weapons, missile weapons, shield-rush attacks, hand-to-hand combat, trampling, sweeping blows, ambush, berserking, dropped and broken weapons, fire, poison, gunpowder, and mounted combat.

Advanced Melee is part of The Fantasy Trip system, which also includes Melee, Wizard, Advanced Wizard, and In The Labyrinth.

FT: ADVANCED MELEE is an expansion of the basic character weapon combat rules presented in MICROGAME #3, TFT: MELEE. New rules cover new weapons (like cestus, nunchucks and bola), shield rushes, adverse conditions (like darkness, water, and cliffs), aimed shots, dagger marksmanship, berserking, ambush, crippling hits, fine weapons & armor, gunpowder, gas bombs, poison, prisoners, brief mounted combat rules, aerial combat and more. If you like more reality in your combats this is for you.
 

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