"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Monday, July 28, 2025

In The Labyrinth (1980)

From the web:

 This 80-page rule book allowed the micro board games Melee and Wizard to be expanded into a full-fledged role-playing game. Released at the same time were the rule books Advanced Melee and Advanced Wizard. The three books together formed the complete Fantasy Trip game system.

Book includes: character generation tables, world creation tools, adventuring rules, a flora and fauna section, a number of additional tables, and various copy-ready play aids.

 IN THE LABYRINTH is the Game Master's module of Metagaming's THE FANTASY TRIP role-playing game system. Everything necessary to create a fantasy world and guide players on adventures is included in IN THE LABYRINTH. Metagaming brings you the new standard in fantasy role-playing games, the next generation in the evolution of the genre. As Game Master, you act as guide and moderator for a group of adventurous gamers. You create a fantastic world of Wizards, Dragons, Heroes, Dwarves, Elves, Heroines, surprises, magic, treasure and danger. As their characters adventure, players direct them through a series of encounters. An encounter may be dialogue among players or a detailed combat with monsters played out on scale labyrinth maps. The adventure develops through real-time decisions and actions in response to character experiences. Play is imaginative, open-ended, fast and fun - the ultimate fantasy.
 

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