"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Sunday, September 11, 2011

Vampire: the Requiem Character Sheet Pad, Ignore Me

These are for the newer version of the game. I have not had a chance to play this version as of yet but I do have a copy of the character sheets. I will admit that there is something oddly disturbing and yet appealing to the cover for this product.

The characters sheets can be previewed online and downloaded at DriveThruRPG. They look to have what is needed without being too cluttered to make things hard to find until you are use to them. These are only two sided which is one more than in the books and two less than what was released for the older version. In the end it is a character sheet so all it has to accomplish is to standardize the record keeping and this accomplishes that.

Below is the information from the White Wolf web site....

The danse macabre is set to the tune of secrets. Who knows them, who keeps them and who’s willing to share - for a price. Now you have a place to keep all of your Vampire character's secrets. Just beware the player looking over your shoulder.

No More Photocopies

Continuing its line of tools for the Storytelling System™, White Wolf provides this indispensable collection of pre-printed Vampire: The Requiem™ character sheets. Each pad contains one character sheet from each Clan and Covenant combination. U.S. Page Count: 25



Spell:

Ignore Me


Level: First
Range: None
Duration: Permanent
Ares of Effect: 3" Radius
Components: V
Casting Time: Instantaneous
Saving Throw: Special

This spell allows the magic user, and their party, to appear  inconsequential to any other than their party in the area of  effect. This does not cause them to be forgotten they will simply  be overlooked.

The spell will only be effective if the party has not taken any  hostile actions against the group that would be affected. The  affected can also not already be in the process of attacking or  taking hostile action against the casters party.

There will be no save for those of lower intelligence than the  caster. The caster may also base the comparison against their  charisma if this is higher. If the intelligence of the victim is  higher than the stat it is compared against they will get a  saving throw. The save will be made at +1 for every point their  intelligence is higher.

The spell will require the caster to put forth some suggested  reason and course of action that will make them appear  inconsequential to the other group. This should be as simple as  possible and the DM may allow saves if the reasoning and action  are too complex or would not make sense. Something along the  lines of "We are not the adventurers you are looking for. Move  along now" would work. (Please don't sue me George!)

Disclaimer: The spells that you will see, for how ever long the  write ups last, were all written up or conceived of back in the  80's so the terminology may not appropriate for anything other  than 1e and depending on how well I did back then it may be  slightly off for that as well. If there is any duplication of  spells that exist now it is most likely I wrote mine first :)  Please feel free to comment on them but try not to be too hard on  me. If anyone wishes to use these in anything they print please  let me know in advance and all I ask is proper credit. 

1 comment:

Mystic Scholar said...

Just curious about this one, Wymarc. Are you sure that's a 3" (3 inch) radius?

Surely that's a typo of some kind?

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