Different Worlds #10
Magazine of Adventure Role-Playing Games
Oct/Nov 1980
Cover price: $2.50
Cover: Rick Becker
* "Better Gamemastering: You Gotta Be Fiendish" by Larry DiTillio
* "Traveller Variant: Traveller Mutations" by Iain Delaney
* "Beginning Scenario: Dungeon of Pelius Mright - An Adventure for Novices" by Ken Rolston
* "Miniatures: Fantasy Gaming and Scale" by John McEwan
* "Analysis: The Usefulness of FRP Games" by Steven Horst
* "RQ Variant: Another look at RuneQuest movement" by Morgan O. Woodward III
* "Gems & Gaming - Part One: Gem Types & Values" by Kathryn E. Shapero
* "Role-Playing Style: Aspects of Adventure Gaming" by Glenn F. Blacow
* "Scenario Review: Dimension Six' The Temple To Athena" by Anders Swenson
* "Letter From Gigi: Gossip" by Gigi D'Arn
Spell:
Danger Sense
Level: Second
Range: Touch
Duration: Special
Area of Effect: One Creature
Components: V,S,M
Casting Time: 2 Segments
Saving Throw: None
When this spell is cast the magic user imbues the target with a extra sensory ability to detect danger. The spell is not infallible though it allows the recipient a dramatically enhanced ability to detect danger.
If the recipient of the spell would be affected by something that they have no way of knowing about then they will be entitled to a saving throw versus death magic at +4. If the saving throw is made then they become aware of the problem before they trigger the event. If the save fails and the target is entitled to a normal save they will get a +4 to that as well.
The spell will allow one positive detection per level of the caster. Failed detections will not cancel the spell nor will they count against the number of detections. The spell will not let the target know if a room has a monster in it but that there is danger in the room which allows them a +2 to surprise rolls.
The material component of this spell will be a small live insect that would normally seem to know when something bad is about to happen such as a spider or a fly. The insect must be eaten live by the target of the spell.
Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up or conceived of back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit.
"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Sunday, November 13, 2011
Subscribe to:
Post Comments (Atom)
Popular Posts
-
Finieous Fingers is the self proclaimed "World's Greatest Thief". The Finieous Treasury was published in 1981 and included all...
-
From the back of the box: Unveil the forbidden secrets of Nog and Kadar! The Nogaro River has seen the rise and fall of countless empire...
-
The Forgotten Realms Atlas was first published back in 1990. It was written by Karen Wynn Fonstad who had previously written/created a numbe...
-
I think this may have been the first time that TSR created a module just to help sell another licensed product. It was released in 1984. The...
-
There is not much more that I could add to what has already been said about the #7 ranked module of all time. I am actually more of a fa...
-
One of the worst things that can happen when buying from eBay other than never getting the item is when the item is damaged or incomplete a...
-
Character sheets are very much a personal taste and no one character sheet is ever going to be able to claim that it is the most beloved by ...
-
GURPS allows the GM to run all most anything provided that they have the source material for it. Steve Jackson Games (SJG) has been good abo...
-
Not going on a theme here though I guess that would not be a bad idea. The module today is also from the list of top thirty adventures. This...
No comments:
Post a Comment