An Element of Danger was released in 1986 by Mayfair Games for DC Heroes. It was written by Steve Perrin of RuneQuest fame. The module features Firestorm "The Nuclear Man" as the primary hero in the adventure. In the end though this module was a bit of a disappointment.
If someone is a strong DC comics fan then this might not be as much of a let down as it was for me. The villains in the story are not any that I am familiar with and even though it also has Hawkman as a hero that can be used there was nothing there that I knew all that much about back story wise. I am an admitted Marvel fanboy though so I probably never gave DC comics enough of a chance.
The module does have an element of progression to it that I like. It starts the players off having to do a little bit of legwork to figure out what is going on and who is behind it. The module also lays out a flowchart that the GM can use to make the adventure a little less linear in nature. One thing that is a high point for me is that the adventure is not set in Gotham City or Los Angeles but is instead set in Pittsburgh. It was nice to see the middle of the country get some attention for a change.
The major villains in the module are Matter Master and Dr. Alchemy who again are not villains that I am familiar with. In addition there is a third villain that I won't mention who comes into play. It is their involvement that adds a little more to the story that helped get it get to the point where it was not a complete loss. The ending though hurt the module and without that it might have been a little more to my liking but most likely not.
The module may very well be something that a DC fanboy or a fan of Firestorm may find more to their liking. The good news for everyone though is that the module is one I see often online for very reasonable prices. As an aside on the back cover they have the trademark symbol on Philosopher's Stone. I am wondering if that is something that could be trademarked?
From the back of the module:
When these two villains pool their resources it's a serious matter...
In his past struggles with the JLA Matter Master used his Mentachem Wand to control and shape pure elements to his every whim.
When Dr. Alchemy tangled with the Flash he used his Philosopher's Stone to transmute elements.
Now, they are planning to combine the powers of both of their inventions to forge a more potent weapon.
And the villains plan to act upon their goal in Pittsburgh, the home of Firestorm the Nuclear Man!
Spell:
Chaotic Animation
Level: Second
Range: 9"
Duration: One Round + One Round/Level
Area of Effect: 6" Radius Sphere
Components: V,S,M
Casting Time: 2 Segments
Saving Throw: Halves + Special
When this spell is cast the magic user causes an number of objects to animate in the area of effect. The animated objects are in no way under the control of the magic user though. Objects animated will start with smaller objects and get progressively larger.
The objects animated will move about chaotically in the area of effect but are attracted to living beings. The attraction will cause them to bump into living beings. This will include all beings in the area of effect so players or friendly NPCs will be affected.
For each round in the area of effect creatures will need to make either one or two saving through. For each target you will need to roll a d6. On a roll of 1-2 they are seriously distracted by an object and need to save or be so distracted that no actions are possible for that round. On a roll of 3-4 they are struck by an object but the impact was not such that it will prevent an action. They will instead suffer 2 points of damage for every round the spell has been in effect. On a roll of 5-6 both effects occur and a separate save for each is required.
The material component for this spell is a small set of miniature household items. The items themselves will animate but will not factor into the spell. The items used can be any of the casters choice but the DM might allow a spell bonus if a mob and bucket are the objects selected.
Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up or conceived of back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit.
"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
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1 comment:
And as a DC guy, I remember really enjoying this module. (Been ages, though, so it might not hold up.)
From everything I read at the time, DC Editorial and Mayfair worked VERY closely together on the game products. It showed.
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