Different Worlds #25
The Magazine for Adventure Role-Players
November 1982
Cover price: $2.75
Cover: Mark Roland
* "For Call Of Cthulhu and Similar-Period Games: Divination Skills" by Randy McCall
* "Campaign Tip: The Calendar & Your Campaign World" by John T. Sapienza, Jr.
* "Effects of Mass in Traveller" by William C.S. Affleck Asch Lowe
* "Convention Report: Humor and Rumor at GENCON XV" by Paul Reiche III
* "Convention Tips: Do You Have Fun at Fantasy Role-Playing Conventions?" by Ken Rolston
* "ORIGINS '82 Scrapbook" by Tadashi Ehara
* "First Annual Game Designers' Guild Banquet & Beer Bash" by Tadashi Ehara
* Books & Role-Playing
Strata (Science Fiction Book Club)
Blade Runner/Do Androids Dream of Electric Sheep? (Del Rey)
* "Illusion: Theory And Practice" by Richard L. Snider
* "Adventure By Design - Beating Order into Chaos: Outlining Your Ideas" by Paul Jaquays
* Reviews
Man, Myth and Magic (Yaquinto)
Aslan Mercenary Ships (FASA)
Cities (Midkemia Press)
RQ Borderlands (Chaosium)
* "Metal Marvels: Characters and Monsters by TA-HR, Demon Lords by Spartan Miniatures" by John T. Sapienza, Jr.
* "The Sword Of Hollywood" by Larry DiTillio
* Film Review
Beastmaster
* "A Letter From Gigi" by Gigi D'Arn
Published by Chaosium, Inc.
48 pages.
Spell:
Transformation
Level: Ninth
Range: Touch/Special
Duration: Permanent
Area of Effect: One Creature
Components: V,S,M
Casting Time: One Round
Saving Throw: None/Special
With the casting of this spell the magic user causes an terrible transformation to take place in the victim of the spell if they fail their saving throw. Even those that make their save will suffer a loss of life energy of a variable level.
This spell can be cast in two manners. The first of these will require that the magic user touch the target of the spell. The second option allows the caster to put the spell on an item so that the next person to don the item will suffer the effect of the spell.
If the spell is cast via touch then the creature that is touched by the caster will not be entitled to a saving throw. When the target is touched they will immediately be transformed in regards to race, sex and class. They will need to re-roll their statistics as well. The victim will retain their experience points and as a result their level may change. The DM should arrive at a means of determining the class randomly among what is allowed. In addition the target will be teleported to either their base of operations or not having such a location where someone of their race would be born to. The victim retains all knowledge about their former life and what happened to them.
If the spell is cast on an item then the creature that dons the item will be entitled to a saving throw. If the save is made then they are not transformed. They will suffer a loss of one energy level. They will then need to make a saving throw and if that fails another will be lost. This will be repeated until such time that a saving throw is made.
The casting of this spell is not done lightly by the caster in most cases. The energy connected with this spell will allow it be cast only once per game month. When the spell is cast the magic user will immediately age five years. If the spell is cast by touch then the caster will be required to make a saving throw and if they fail then they will lose one level of experience as a result of the casting. If cast into an item then the caster will lose one level of experience and is not entitled to a saving throw. If the caster is within a 12" range when the effect of the item triggers they will stand a 50/50 chance of gaining any energy levels lost by the victim.
The material component of this spell will be a small set of gem encrusted platinum dice. These will be rolled by the caster and vanish when the spell is cast. The victim of the spell will find them on their person regardless of the outcome of the spell after it triggers. The cost of these dice will not be less than 1000 gp.
Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up or conceived of back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit.
"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Monday, November 21, 2011
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