Different Worlds #34
The Magazine for Adventure Role-Players
Superhero Special Issue
May/June 1984
Cover price: $3
Cover: Will Meugniot
* "DNAgents" by Steve Perrin
* "DNAgents: Stats for Champions" by Ray Greer
* "DNAgents: Stats for Superworld" by Steve Perrin
* "DNAgents: Stats for Villains And Vigilantes" by Jack Herman
* "Superworld Errata 2" by Steve Perrin
* "Prophets & Role-Playing: How to Make Life Difficult for Adventurer-Kings" by Jeff P. Swycaffer
* "AD&D Variant: Critical Hits & Fumbles - The Ultimate Tables for Critical Rolls" by Roy Pitta
* "Star Fleet Command: Philosophy & Attitudes - Guide to Role-Playing Star Trek" by Paul Montgomery Crabaugh
* "Call Of Cthulhu Adventure: The Crystal of Chaos" by Peter Gilham
* Game Reviews
James Bond 007 (Victory Games)
Gamesmaster Pack (Victory Games)
Dungeons & Dragons: Basic Rules Set 1 (TSR)
Tarsus (GDW)
Thieves' Guild IV (Gamelords)
Thieves' Guild V (Gamelords)
Thieves' Guild VI (Gamelords)
Shadows of Yog-Sothoth (Chaosium)
The Ruins Of Chicago (Timeline)
The Compleat Alchemist (Bard Games)
The Spirit Stones (FASA)
Far Traveller 1 (FASA)
Harn (Columbia Games)
* Books & Gaming
Song Of Sorcery (Bantam)
The Unicorn Creed (Bantam)
* "Sword Of Hollywood" by Larry DiTillio
* Film Previews
Greystoke: The Legend of Tarzan, Lord of the Apes
Conan The Destroyer
The Last Starfighter
* "A Letter from Gigi" by Gigi D'Arn
Published by Chaosium Inc.
48 pages + 8-page module stapled to center of issue.
Spell:
Glimpse
Level: Second
Range: 6"
Duration: None
Area of Effect: One Creature
Components: V,S
Casting Time: 1 Segment
Saving Throw: None
When this spell is caster the magic user is able to peek into the mind of another creature/spell caster and glimpse their remaining memorized spells.The caster is then presented with options to either enhance their spells or affect the victims.
After glimpsing the targets remaining spells the caster is then permitted to pick a spell to replace Glimpse. The spell can be of any level that they have an open slot for. They can also pick from any spell they know and not just one that had been previously memorized.
If the caster does not elect to do this then they can opt to instead force one of the spells they saw using Glimpse from the mind of the victim. If this option is used then the victim is while be able to see into the mind of the caster. In addition to seeing the memorized spells of the caster there is a 3% chance per point of intelligence that the victim can return in kind in regards to removing a spell. If this occurs then the caster can remove another spell and the process can again repeat until the victim does not have an option to remove spells or elects not to.
Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up or conceived of back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit.
"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Tuesday, November 29, 2011
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