Different Worlds #19
Magazine of Adventure Role-Playing Games
Special Cthulhu Issue
February 1982
Cover price: $2.50
Cover: Roland Brown
* "Call Of Cthulhu: Designers' Notes" by Sandy Petersen & Lynn Willis
* "Call Of Cthulhu Variant: Guns Against Cthulhu" by Dick Wagenet
* "Call Of Cthulhu Scenario: Underground Menace" by Sandy Petersen
* "Call Of Cthulhu Errata and Second Thoughts"
* "Gangster!: Bad Guys for Modern Role-Playing - The Gang Leaders" by Glenn Rahman
* "Metal Marvels: Safe Storage for Figures - The Many Ways for Storing a Lead Figure Safely" by John T. Sapienza, Jr.
* "Adapting Thieves' World to Heroes Of Olympus: Thieves Of Sparta" by B. Dennis Sustare
* Reviews
Call Of Cthulhu (Chaosium)
The Spawn Of Fashan (Games of Fashan)
Deities And Demigods (TSR Hobbies)
Adventure Class Ships, Vol. 1 (FASA)
Palace of the Silver Princess (TSR)
The House on Hangman's Hill (Judges Guild)
Trial By Fire (Judges Guild)
* "A Letter From Gigi" by Gigi D'Arn
Published by Chaosium, Inc.
48 pages.
Spell:
Vision Window
Level: Third
Range: Unlimited
Duration: Special
Area of Effect: One Window
Components: V,S
Casting Time: 2 Rounds
Saving Throw: None
When this spell is cast the magic user will be able to turn a normal non-magical window into a scrying device. The window will be limited in that it will only be able to view locations on another side of a window. Others able to see the window will be able to see what the caster is seeing.
The caster will be able to specify a specific window if desired and in that case they will lock into it. If they do not know the location of a window to use but have a general idea the spell will lock onto a random window in that area.
The caster can then view through that window. The can also make it so that they are viewing it from the opposite side. If not satisfied make it jump to the next closest window that has not been used. They can continue this until they are satisfied with the window they are viewing through.
The spell will last for as long as the caster maintains concentration and is viewing through the window themselves. The spell does have some drawbacks though. If the caster spends more than two rounds viewing through a window there is a 10% cumulative chance that the window will begin allow any others in the area being viewed to see the caster as well. Even if the chance is met then the DM will need to make a perception roll for those in the other location to see if they notice.
Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up or conceived of back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit.
"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Saturday, November 19, 2011
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