Different Worlds #15
Magazine of Adventure Role-Playing Games
October 1981
Cover price: $2.50
Cover: Rick Becker
* "More Citizens: Six New Classes for Traveller" by Paul Montgomery Crabaugh
* "Better Gamemastering: Tournament Role-Playing" by Ken Rolston
* "RQ/Glorantha Cult: Caladra and Aurelion" by Charles Huber
* "Favorites of the Gods" by David F. Nalle
* "A Modest Proposal for The Fantasy Trip" by David R. Dunham
* "Man Bites Dog: Role-Playing in the Future" by Ken St. Andre
* "Better D&D: Making Life Hard for Magic-Users" by Lewis Pulsipher
* Reviews
Universe (Simulations Publications, Inc.)
Aftermath! (Fantasy Games Unlimited)
SORAG (Paranoia Press)
Sea Of Mystery (Flying Buffalo)
Fiend Folio (TSR Hobbies)
High Passage (High Passage)
* "A Letter From Gigi" by Gigi D'Arn
Published by Chaosium, Inc.
48 pages.
Spell:
Mind's Eye
Level: Second
Range: 6"
Duration: 1 Round/Level
Area of Effect: One Creature
Components: V
Casting Time: 1 Segment
Saving Throw: Special
When this spell is cast the magic user causes the victim of the spell to experience an event that us pulled from the deepest recesses of their mind. The nature of the experience will vary based on the effect of their saving throw. This spell will only affect those with an intelligence of three or higher.
Those that fail the saving throw will become entranced by their greatest desire. They will imagine it coming true and will stand motionless stuck in the moment of the event. They will remain this way for the duration of the spell unless affected by some other fashion by the caster or their party in a hostile way.
Those that make their saving throw will suffer a jarring vision of their worst fear. The will only be stunned for one round though. They will also suffer 1 point of damage per point of intelligence they possess. They will become emboldened by this though. For the remainder of the duration all attacks and damage are done at a +2. Due to the berserker nature they are in those attacking them will be +4 to hit them due to their lack of concern over defending themselves.
Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up or conceived of back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit.
"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Thursday, November 17, 2011
Subscribe to:
Post Comments (Atom)
Popular Posts
-
Finieous Fingers is the self proclaimed "World's Greatest Thief". The Finieous Treasury was published in 1981 and included all...
-
From the back of the box: Unveil the forbidden secrets of Nog and Kadar! The Nogaro River has seen the rise and fall of countless empire...
-
There is not much more that I could add to what has already been said about the #7 ranked module of all time. I am actually more of a fa...
-
Character sheets are very much a personal taste and no one character sheet is ever going to be able to claim that it is the most beloved by ...
-
The Forgotten Realms Atlas was first published back in 1990. It was written by Karen Wynn Fonstad who had previously written/created a numbe...
-
I think this may have been the first time that TSR created a module just to help sell another licensed product. It was released in 1984. The...
-
B10 is a module that I am not sure why it is in the B line and not the X line. I guess the intent is to give players something that they ...
-
The start of a campaign may be the most time consuming portion of of the campaign for the GM. Many entry level modules give the GM a basic s...
-
The Stronghold Builder's Guidebook was written for the 3e of Dungeons & Dragons but is one that can be used by a DM for almost any g...

1 comment:
Great pulpy cover on that issue!
Post a Comment