Different Worlds #35
The Magazine for Adventure Role-Players
Special Horror Issue
Jul/Aug 1984
Cover price: $3
Cover: Steve Purcell
* "Sword Of Hollywood" by Larry DiTillio
* "More Magic for Call of Cthulhu" by Randy McCall
* My Life & Role-Playing
"From Vermont to Arizona" by Michael A. Stackpole
* "Blame It On Cthulhu: Creating Plots for Call Of Cthulhu" by Larry DiTillio
* "Death Scenes: Aftermaths of Cthulhoid Kills" by Sandy Petersen
* "Monsters of Green Hell: Amazon Artuams - Part One" by Ernest Hogan
* "Module for Superworld, Champions, V&V: The Star-Devourer" by Steve Perrin
* Game Reviews
Witch Hunt (Statcom)
Behind Enemy Lines (FASA)
Thieves' World (Chaosium)
Q Manual (Victory Games)
Autoduel Champions (Steve Jackson Games)
The Asylum (Chaosium)
Fate of the Sky Raiders (FASA)
The Mines Of Keridav (Gamelords)
Dungeonland (TSR)
The Land Beyond the Magic Mirror (TSR)
Deathstroke (Hero Games)
Forms And Charts (GDW)
* "Playtesting RuneQuest" by Jeff Okamoto
* Books & Gaming
Through Dungeons Deep (Reston)
* Film Reviews
Indiana Jones and the Temple of Doom
* "A Letter from Gigi" by Gigi D'Arn
Published by Chaosium Inc.
48 pages + 8-page module stapled to center of issue.
Spell:
Conquered Champion
Level: Fifth
Range: 9"
Duration: Special
Area of Effect: 1-3 Slain Creatures
Components: V,S
Casting Time: 1 Round
Saving Throw: None
With the casting of this spell the magic user is able to bind a recently slain opponent or opponents to them. The purpose of this will be to make them serve as henchmen for use in combat. The caster will be able to select anywhere from one to three creatures.
When the spell is cast the magic user selects the targets of the spell. These must all be recently slain opponents of the caster or the group that he is with. The targets may be monsters or even humanoid/demihuman opponents. The caster must select all of the opponents at the time of casting and may not change or add to this except through other castings of this spell. When the spell is cast the corpses of the victims will disappear.
The spell will bind then for a period of up to 24 hours from the time the spell is cast. The victims are not with the caster all of that time period. They are summoned as needed in combat situations. The caster can summon any mix of the bound creatures for a total of three combat encounters but only a total of three uses. This means that they could summon one creature three times or two once and then one a final time or three in one single encounter. Creatures will appear fully healed and equipped as they were when first encountered. Material possessions from the conquered champions can not be taken a second time and will vanish with the corpses.
Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up or conceived of back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit.
"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Wednesday, November 30, 2011
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