BattleDragons is another entry in the ever growing list of how did this find it's way into my collection entries. Sometimes I can remember buying the game and it not being what I thought it would. Then at times like this I can not recall when, why or how it got here. I will admit to never even cracking the pages on the book. The cover does look nice though.
In doing some research online it is a game released in 2002 by Spartacus Publishing. They have another game that I see often in their product lines but this is not related to that. The book is 130 pages long and retails for $25. It is an RPG that deals with Dragons battling each other, and mankind, but also seems like it may play as a war game. It gets a fair review on rpg.net which you can find here.
Spartacus Publishing has a website that you can find here. The information on the game from their web site is below:
Behold the terrible power of the Dragon.
Hear the cries of those who face the Dragon.
Know the carnage left in the wake of the Dragon.
Feel the strength running throughout the Dragon.
Exalt, for you are now the Dragon.
Field the most awesome engine of destruction ever crafted by the gods, The Dragon. BattleDragons allows you to design and bring onto the battlefield one of the most awesome beings in any fantasy world. Let nothing stand in your way as you strive for your own world order.
Destroy the evil that abounds. Lay waste to the cities of man. Eradicate thoae who would rise up against you. Gather the treasures of a thousand lands. Unlock the secrets of the cosmos. Assume the power of the gods.
BattleDragons contains construction rules for the eight Dragon races. Hundreds of Powers and abilities. Construction guidelines for the humanoid armies. Easy to master combat. And most importantly of all, the thrill and excitement of the greatest battles in the universe.
Spell:
Poison Bane
Level: Fourth
Range: None
Duration: 2 Turns/Level
Ares of Effect: Caster
Components: V,S,M
Casting Time: 4 Segments
Saving Throw: None
When this spell is cast the magic user is granted immunity to all forms of poison and venom that is naturally occurring. This will mean anything that is made from materials native to the plane of the caster and from creatures, even magical ones, that are native to the plane of the caster.
For poisons or venoms that are magical or extra planer in nature the caster is bestowed an enhanced immunity as well. If the poison or venom has no minus to the save them the caster is entitled to a +4 to their save. The plus to the save is decreased by one for every minus they would normally incur but while under the spell they will never suffer any minus to a save versus poison or venom no matter how strong.
The material component of this spell is a mixture of poisons and venoms that will cost no less than 50 gp to make. The caster takes but a small drop with the casting of the spell. The mixture made will remain viable one month for every 50 gp the caster spends on it.
Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up or conceived of back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit.
"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
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1 comment:
Hmmmm. Sounds suspiciously like Battle Cattle for Dragons.
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